File List
Here is a list of all documented files with brief descriptions:NvAppBase.h [code] | Application framework base class |
NvAssetLoader.h [code] | Cross-platform binary asset loader |
NvBitFont.h [code] | An OpenGL bitmap-font text rendering library Library for rendering text strings under Open GL and GL ES, using bitmap fonts alongside xml files with glyph data annotations |
NvFramerateCounter.h [code] | Simple mean frame rate timer |
NvGamepad.h [code] | Cross-platform gamepad support |
NvGamepadAndroid.h [code] | Android implementation of cross-platform gamepad support |
NvGamepadXInput.h [code] | XINPUT (Win32) implementation of cross-platform gamepad support |
NvGestureEvent.h [code] | Types and values for abstracting pointer/touch inputs into higher level 'gesture' motions and results |
NvGfxAPI.h [code] | Graphics API version representation |
NvGLAppContext.h [code] | Cross-platform OpenGL Context APIs and information |
NvGLModel.h [code] | OpenGL geometric model handing and rendering |
NvGLSLProgram.h [code] | GLSL shader program wrapper |
NvImage.h [code] | Image-handling support (loading, editing, GL textures) |
NvInputTransformer.h [code] | Automated input-to-camera motion mapping |
NvKeyboard.h [code] | Cross-platform keycode representation |
NvLogs.h [code] | Cross-platform application logging to file and console |
NvMath.h [code] | Overall math class header |
NvMatrix.h [code] | Basic matrix classes with math operations |
NvModel.h [code] | GL-compatible geometric object loader and optimizer |
NvPackedColor.h [code] | Simple abstraction for RGBA colors as parameters to various libraries/functions |
NvPlatformContext.h [code] | Platform-independent input and system context |
NvPlatformGL.h [code] | Platform-independent OpenGL[ES] header |
NvQuaternion.h [code] | Basic quaternion class with math operations |
NvSampleApp.h [code] | Sample app base class |
NvShaderMappings.h [code] | This file allows applications to use a single file to declare the uniforms in a GLSL shader AND C++ code |
NvShapes.h [code] | Basic shape rendering |
NvSimpleFBO.h [code] | OpenGL Framebuffer Object wrappers |
NvStopWatch.h [code] | Basic wall-clock timer |
NvTweakBar.h [code] | Implements a UI system for sample applications to display visual widgets for interacting with the C variables that control the application, using NvTweakVarBase to abstract access to those variables |
NvTweakVar.h [code] | Implements a system for indirect referencing of physical C variables from an abstracted object, by keeping a reference to a variable along with an 'action code' that can be used to connect up with NvTweakBar widgets, NvSampleApp's input mapping, or other custom code |
NvUI.h [code] | A cross-platform, GL/GLES-based, simple user interface widget framework |
NvVector.h [code] | Basic float vector support |