File List
Here is a list of all documented files with brief descriptions:| NvAppBase.h [code] | Application framework base class |
| NvAssetLoader.h [code] | Cross-platform binary asset loader |
| NvBitFont.h [code] | An OpenGL bitmap-font text rendering library Library for rendering text strings under Open GL and GL ES, using bitmap fonts alongside xml files with glyph data annotations |
| NvFramerateCounter.h [code] | Simple mean frame rate timer |
| NvGamepad.h [code] | Cross-platform gamepad support |
| NvGamepadAndroid.h [code] | Android implementation of cross-platform gamepad support |
| NvGamepadXInput.h [code] | XINPUT (Win32) implementation of cross-platform gamepad support |
| NvGestureEvent.h [code] | Types and values for abstracting pointer/touch inputs into higher level 'gesture' motions and results |
| NvGfxAPI.h [code] | Graphics API version representation |
| NvGLAppContext.h [code] | Cross-platform OpenGL Context APIs and information |
| NvGLModel.h [code] | OpenGL geometric model handing and rendering |
| NvGLSLProgram.h [code] | GLSL shader program wrapper |
| NvImage.h [code] | Image-handling support (loading, editing, GL textures) |
| NvInputTransformer.h [code] | Automated input-to-camera motion mapping |
| NvKeyboard.h [code] | Cross-platform keycode representation |
| NvLogs.h [code] | Cross-platform application logging to file and console |
| NvMath.h [code] | Overall math class header |
| NvMatrix.h [code] | Basic matrix classes with math operations |
| NvModel.h [code] | GL-compatible geometric object loader and optimizer |
| NvPackedColor.h [code] | Simple abstraction for RGBA colors as parameters to various libraries/functions |
| NvPlatformContext.h [code] | Platform-independent input and system context |
| NvPlatformGL.h [code] | Platform-independent OpenGL[ES] header |
| NvQuaternion.h [code] | Basic quaternion class with math operations |
| NvSampleApp.h [code] | Sample app base class |
| NvShaderMappings.h [code] | This file allows applications to use a single file to declare the uniforms in a GLSL shader AND C++ code |
| NvShapes.h [code] | Basic shape rendering |
| NvSimpleFBO.h [code] | OpenGL Framebuffer Object wrappers |
| NvStopWatch.h [code] | Basic wall-clock timer |
| NvTweakBar.h [code] | Implements a UI system for sample applications to display visual widgets for interacting with the C variables that control the application, using NvTweakVarBase to abstract access to those variables |
| NvTweakVar.h [code] | Implements a system for indirect referencing of physical C variables from an abstracted object, by keeping a reference to a variable along with an 'action code' that can be used to connect up with NvTweakBar widgets, NvSampleApp's input mapping, or other custom code |
| NvUI.h [code] | A cross-platform, GL/GLES-based, simple user interface widget framework |
| NvVector.h [code] | Basic float vector support |