NvMath.h
Go to the documentation of this file.00001 // TAGRELEASE: CUSTOM 00002 00003 // 00004 // Template math library for common 3D functionality 00005 // 00006 // This code is in part deriver from glh, a cross platform glut helper library. 00007 // The copyright for glh follows this notice. 00008 // 00009 // Copyright (c) NVIDIA Corporation. All rights reserved. 00011 00012 /* 00013 Copyright (c) 2000 Cass Everitt 00014 Copyright (c) 2000 NVIDIA Corporation 00015 All rights reserved. 00016 00017 Redistribution and use in source and binary forms, with or 00018 without modification, are permitted provided that the following 00019 conditions are met: 00020 00021 * Redistributions of source code must retain the above 00022 copyright notice, this list of conditions and the following 00023 disclaimer. 00024 00025 * Redistributions in binary form must reproduce the above 00026 copyright notice, this list of conditions and the following 00027 disclaimer in the documentation and/or other materials 00028 provided with the distribution. 00029 00030 * The names of contributors to this software may not be used 00031 to endorse or promote products derived from this software 00032 without specific prior written permission. 00033 00034 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00035 ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00036 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00037 FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00038 REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00039 INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00040 BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00041 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00042 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00043 LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00044 ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00045 POSSIBILITY OF SUCH DAMAGE. 00046 00047 00048 Cass Everitt - cass@r3.nu 00049 */ 00050 00051 #ifndef NV_MATH_H 00052 #define NV_MATH_H 00053 00054 #include <NvFoundation.h> 00055 00056 00057 #include <math.h> 00058 00059 #include "NvVector.h" 00060 #include "NvMatrix.h" 00061 #include "NvQuaternion.h" 00062 00065 00066 #define NV_PI float(3.1415926535897932384626433832795) 00067 00068 namespace nv { 00069 00070 typedef vec2<float> vec2f; 00071 typedef vec2<int32_t> vec2i; 00072 typedef vec2<uint32_t> vec2ui; 00073 typedef vec3<float> vec3f; 00074 typedef vec3<int32_t> vec3i; 00075 typedef vec3<uint32_t> vec3ui; 00076 typedef vec4<float> vec4f; 00077 typedef vec4<int32_t> vec4i; 00078 typedef vec4<uint32_t> vec4ui; 00079 typedef matrix4<float> matrix4f; 00080 typedef quaternion<float> quaternionf; 00081 00082 }; 00083 00084 #endif