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NvGamepadAndroid.h

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00001 // TAGRELEASE: PUBLIC
00002 
00003 #ifndef NV_GAMEPAD_ANDROID_H
00004 #define NV_GAMEPAD_ANDROID_H
00005 
00006 #include <NvFoundation.h>
00007 
00010 
00011 #include <NvGamepad/NvGamepad.h>
00012 
00013 struct AInputEvent;
00014 typedef struct AInputEvent AInputEvent;
00015 
00024 class NvGamepadAndroid : public NvGamepad {
00025 public:
00026     NvGamepadAndroid();
00027     virtual ~NvGamepadAndroid();
00028 
00042     virtual bool pollGamepads(AInputEvent* event, uint32_t& changedMask);
00043 
00044     virtual bool getState(int32_t padID, State& state);
00045     virtual void setMaxGamepadCount(int32_t max);
00046     virtual int32_t getMaxGamepadCount();
00047 
00048 protected:
00049     static void ProcessDPAD(AInputEvent* event, State& state);
00050 
00051     uint32_t mCurrentTimestamp;
00052     uint32_t* mLastReturnedTimestamps;
00053     State* mStates;
00054 };
00055 
00056 #endif
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