NvGamepad::NvGamepad::State Struct Reference
The state of a single gamepad. More...
#include <NvGamepad.h>
Public Attributes | |
| uint32_t | mTimestamp | 
| Logical clock incremented on any change.  | |
| uint32_t | mButtons | 
| Flag vector of BUTTON_*, with a bit set to 1 indicating the corresponding button is pressed.  | |
| float | mLeftTrigger | 
| Left analog trigger value [0.0, 1.0].  | |
| float | mRightTrigger | 
| Right analog trigger value [0.0, 1.0].  | |
| float | mThumbLX | 
| Left thumbstick horizontal axis [-1.0, 1.0], deadzone already zeroed.  | |
| float | mThumbLY | 
| Left thumbstick vertical axis [-1.0, 1.0], deadzone already zeroed.  | |
| float | mThumbRX | 
| Right thumbstick horizontal axis [-1.0, 1.0], deadzone already zeroed.  | |
| float | mThumbRY | 
| Right thumbstick vertical axis [-1.0, 1.0], deadzone already zeroed.  | |
Detailed Description
The state of a single gamepad.The full state of the axes and buttons on a single gamepad
The documentation for this struct was generated from the following file: