NvAppBase Member List

This is the complete list of members for NvAppBase, including all inherited members.

appRequestExit()NvAppBase [protected]
characterInput(uint8_t c)=0NvInputCallbacks [pure virtual]
configurationCallback(NvEGLConfiguration &config)NvAppBase [inline, virtual]
createStopWatch()NvAppBase
draw(void)NvAppBase [inline, virtual]
focusChanged(bool focused)NvAppBase [inline, virtual]
forceLinkHack()NvAppBase
gamepadChanged(uint32_t changedPadFlags)=0NvInputCallbacks [pure virtual]
getGLContext()NvAppBase [inline]
getPlatformContext()NvAppBase [inline]
getRequestedWindowSize(int32_t &width, int32_t &height)NvAppBase [inline, virtual]
handleCharacterInput(uint8_t c) (defined in NvAppBase)NvAppBase [inline, virtual]
handleGamepadButtonChanged(uint32_t button, bool down) (defined in NvAppBase)NvAppBase [inline, virtual]
handleGamepadChanged(uint32_t changedPadFlags) (defined in NvAppBase)NvAppBase [inline, virtual]
handleKeyInput(uint32_t code, NvKeyActionType::Enum action) (defined in NvAppBase)NvAppBase [inline, virtual]
handlePointerInput(NvInputDeviceType::Enum device, NvPointerActionType::Enum action, uint32_t modifiers, int32_t count, NvPointerEvent *points) (defined in NvAppBase)NvAppBase [inline, virtual]
initRendering(void)NvAppBase [inline, virtual]
isExiting()NvAppBase [inline, protected]
isMobilePlatform()NvAppBase [inline]
keyInput(uint32_t code, NvKeyActionType::Enum action)=0NvInputCallbacks [pure virtual]
m_heightNvAppBase [protected]
m_widthNvAppBase [protected]
mainLoop()NvAppBase [virtual]
NvAppBase(NvPlatformContext *platform, const char *appTitle)NvAppBase
pointerInput(NvInputDeviceType::Enum device, NvPointerActionType::Enum action, uint32_t modifiers, int32_t count, NvPointerEvent *points)=0NvInputCallbacks [pure virtual]
queryPerformanceCounter()NvAppBase
queryPerformanceCounterFrequency()NvAppBase
reshape(int32_t width, int32_t height)NvAppBase [inline, virtual]
setGLContext(NvGLAppContext *context)NvAppBase [inline]
showDialog(const char *title, const char *contents, bool exitApp)NvAppBase
shutdownRendering(void)NvAppBase [inline, virtual]
update(void)NvAppBase [inline, virtual]
writeLogFile(const std::string &path, bool append, const char *fmt,...)NvAppBase
writeScreenShot(int32_t width, int32_t height, const uint8_t *data, const std::string &path)NvAppBase
~NvAppBase()NvAppBase [virtual]