NvGLSLProgram::NvGLSLProgram::ShaderSourceItem Struct Reference

Represents a piece of shader source and the shader type Used with creation functions to pass in arrays of multiple shader source types. More...

#include <NvGLSLProgram.h>

List of all members.

Public Attributes

const char * src
 Null-terminated string containing the shader source code.
GLint type
 The GL_*_SHADER enum representing the shader type.


Detailed Description

Represents a piece of shader source and the shader type Used with creation functions to pass in arrays of multiple shader source types.


The documentation for this struct was generated from the following file: