NvGLSLProgram::NvGLSLProgram::ShaderSourceItem Struct Reference
Represents a piece of shader source and the shader type Used with creation functions to pass in arrays of multiple shader source types. More...
#include <NvGLSLProgram.h>
Public Attributes | |
const char * | src |
Null-terminated string containing the shader source code. | |
GLint | type |
The GL_*_SHADER enum representing the shader type. |
Detailed Description
Represents a piece of shader source and the shader type Used with creation functions to pass in arrays of multiple shader source types.
The documentation for this struct was generated from the following file: