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- a -
acquireRenderProxy() :
physx::apex::NxClothingActor
addBoneCapsule() :
physx::apex::NxClothingAssetAuthoring
addBoneConvex() :
physx::apex::NxClothingAssetAuthoring
addPlatformToGraphicalLod() :
physx::apex::NxClothingAssetAuthoring
addTriangle() :
physx::apex::NxClothingTriangleMesh
addTriangles() :
physx::apex::NxClothingTriangleMesh
applyTransformation() :
physx::apex::NxClothingAssetAuthoring
attachVertexToGlobalPosition() :
physx::apex::NxClothingActor
- c -
clearAllBoneActors() :
physx::apex::NxClothingAssetAuthoring
clearBoneActors() :
physx::apex::NxClothingAssetAuthoring
clearCollision() :
physx::apex::NxClothingAssetAuthoring
clearMeshes() :
physx::apex::NxClothingAssetAuthoring
clearTriangles() :
physx::apex::NxClothingTriangleMesh
contract() :
physx::apex::NxClothingIsoMesh
createCollisionCapsule() :
physx::apex::NxClothingActor
createCollisionConvex() :
physx::apex::NxClothingActor
createCollisionPlane() :
physx::apex::NxClothingActor
createCollisionSphere() :
physx::apex::NxClothingActor
createCollisionTriangleMesh() :
physx::apex::NxClothingActor
createEmptyPhysicalMesh() :
physx::apex::NxModuleClothing
createMultiLayeredMesh() :
physx::apex::NxModuleClothing
createSingleLayeredMesh() :
physx::apex::NxModuleClothing
- f -
freeVertex() :
physx::apex::NxClothingActor
- g -
generateClothMesh() :
physx::apex::NxClothingIsoMesh
generateSoftbodyMesh() :
physx::apex::NxClothingIsoMesh
getActor() :
physx::apex::NxClothingAsset
getActorDesc() :
physx::apex::NxClothingActor
getBiggestMaxDistance() :
physx::apex::NxClothingAsset
getBoneBasePose() :
physx::apex::NxClothingAsset
getBoneBindPose() :
physx::apex::NxClothingAssetAuthoring
getBoneIndices() :
physx::apex::NxClothingPhysicalMesh
getBoneMapping() :
physx::apex::NxClothingAsset
getBoneName() :
physx::apex::NxClothingAsset
getBoneWeights() :
physx::apex::NxClothingPhysicalMesh
getBoundingBox() :
physx::apex::NxClothingAsset
getClothingMaterial() :
physx::apex::NxClothingActor
getClothingPhysicalMesh() :
physx::apex::NxClothingAssetAuthoring
getClothSolverMode() :
physx::apex::NxClothingAsset
,
physx::apex::NxClothingActor
getConstrainCoefficients() :
physx::apex::NxClothingPhysicalMesh
getCurrentBoneSkinningMatrices() :
physx::apex::NxClothingActor
getGlobalPose() :
physx::apex::NxClothingActor
getGraphicalLod() :
physx::apex::NxClothingActor
getGraphicalLodValue() :
physx::apex::NxClothingAsset
getIndices() :
physx::apex::NxClothingIsoMesh
,
physx::apex::NxClothingPhysicalMesh
getLodValue() :
physx::apex::NxClothingAssetAuthoring
getMaterialLibrary() :
physx::apex::NxClothingAssetAuthoring
getMaxDistanceBlendTime() :
physx::apex::NxClothingActor
getMaximumSimulationBudget() :
physx::apex::NxClothingActor
getMeshSkinningMap() :
physx::apex::NxClothingAsset
getMeshSkinningMapSize() :
physx::apex::NxClothingAsset
getNormals() :
physx::apex::NxClothingPhysicalMesh
getNumActors() :
physx::apex::NxClothingAsset
getNumBones() :
physx::apex::NxClothingAsset
getNumBonesPerVertex() :
physx::apex::NxClothingPhysicalMesh
getNumGraphicalLodLevels() :
physx::apex::NxClothingAsset
getNumGraphicalVerticesActive() :
physx::apex::NxClothingActor
getNumIndices() :
physx::apex::NxClothingIsoMesh
,
physx::apex::NxClothingPhysicalMesh
getNumLods() :
physx::apex::NxClothingAssetAuthoring
getNumPlanes() :
physx::apex::NxClothingConvex
getNumPlatforms() :
physx::apex::NxClothingAssetAuthoring
getNumSimulationVertices() :
physx::apex::NxClothingActor
getNumUsedBones() :
physx::apex::NxClothingAsset
getNumVertices() :
physx::apex::NxClothingIsoMesh
,
physx::apex::NxClothingPhysicalMesh
getPhysicalMeshNormals() :
physx::apex::NxClothingActor
getPhysicalMeshPositions() :
physx::apex::NxClothingActor
getPlane() :
physx::apex::NxClothingPlane
getPlanes() :
physx::apex::NxClothingConvex
getPlatform() :
physx::apex::NxClothingAssetAuthoring
getPose() :
physx::apex::NxClothingTriangleMesh
getPosition() :
physx::apex::NxClothingSphere
getRadius() :
physx::apex::NxClothingSphere
getRefCount() :
physx::apex::NxClothingSphere
,
physx::apex::NxClothingPlane
getRenderGlobalPose() :
physx::apex::NxClothingActor
getRenderMeshAsset() :
physx::apex::NxClothingAsset
getRenderMeshAssetAuthoring() :
physx::apex::NxClothingAssetAuthoring
getSimulationNormals() :
physx::apex::NxClothingActor
getSimulationPositions() :
physx::apex::NxClothingActor
getSimulationVelocities() :
physx::apex::NxClothingActor
getSpheres() :
physx::apex::NxClothingCapsule
getStats() :
physx::apex::NxClothingPhysicalMesh
getType() :
physx::apex::NxClothingCollision
getVertices() :
physx::apex::NxClothingPhysicalMesh
,
physx::apex::NxClothingIsoMesh
- h -
hasSimulatedData() :
physx::apex::NxClothingRenderProxy
- i -
isCapsule() :
physx::apex::NxClothingCollision
isConvex() :
physx::apex::NxClothingCollision
isFrozen() :
physx::apex::NxClothingActor
isPlane() :
physx::apex::NxClothingCollision
isSphere() :
physx::apex::NxClothingCollision
isTetrahedralMesh() :
physx::apex::NxClothingPhysicalMesh
isTriangleMesh() :
physx::apex::NxClothingCollision
isVisible() :
physx::apex::NxClothingActor
- l -
lockTriangles() :
physx::apex::NxClothingTriangleMesh
lockTrianglesWrite() :
physx::apex::NxClothingTriangleMesh
- p -
prepareMorphTargetMapping() :
physx::apex::NxClothingAsset
- r -
rayCast() :
physx::apex::NxClothingActor
releaseGraphicalData() :
physx::apex::NxClothingAsset
releaseWithPlanes() :
physx::apex::NxClothingConvex
releaseWithSpheres() :
physx::apex::NxClothingCapsule
remapBoneIndex() :
physx::apex::NxClothingAsset
removePlatform() :
physx::apex::NxClothingAssetAuthoring
removeTriangle() :
physx::apex::NxClothingTriangleMesh
removeTriangles() :
physx::apex::NxClothingTriangleMesh
- s -
setBoneBindPose() :
physx::apex::NxClothingAssetAuthoring
setBoneInfo() :
physx::apex::NxClothingAssetAuthoring
setClothingMaterial() :
physx::apex::NxClothingActor
setCollision() :
physx::apex::NxClothingAssetAuthoring
setDefaultConstrainCoefficients() :
physx::apex::NxClothingAssetAuthoring
setDeriveNormalsFromBones() :
physx::apex::NxClothingAssetAuthoring
setExportScale() :
physx::apex::NxClothingAssetAuthoring
setFrozen() :
physx::apex::NxClothingActor
setGeometry() :
physx::apex::NxClothingPhysicalMesh
setGraphicalLOD() :
physx::apex::NxClothingActor
setInvalidConstrainCoefficients() :
physx::apex::NxClothingAssetAuthoring
setLODWeights() :
physx::apex::NxClothingActor
setMaterialLibrary() :
physx::apex::NxClothingAssetAuthoring
setMaxDistanceBlendTime() :
physx::apex::NxClothingActor
setMeshes() :
physx::apex::NxClothingAssetAuthoring
setOverrideMaterial() :
physx::apex::NxClothingActor
setPlane() :
physx::apex::NxClothingPlane
setPose() :
physx::apex::NxClothingTriangleMesh
setPosition() :
physx::apex::NxClothingSphere
setRadius() :
physx::apex::NxClothingSphere
setRootBone() :
physx::apex::NxClothingAssetAuthoring
setSimulationDisableCCD() :
physx::apex::NxClothingAssetAuthoring
setSimulationGravityDirection() :
physx::apex::NxClothingAssetAuthoring
setSimulationHierarchicalLevels() :
physx::apex::NxClothingAssetAuthoring
setSimulationRestLengthScale() :
physx::apex::NxClothingAssetAuthoring
setSimulationSleepLinearVelocity() :
physx::apex::NxClothingAssetAuthoring
setSimulationThickness() :
physx::apex::NxClothingAssetAuthoring
setSimulationTwowayInteraction() :
physx::apex::NxClothingAssetAuthoring
setSimulationUntangling() :
physx::apex::NxClothingAssetAuthoring
setSimulationVirtualParticleDensity() :
physx::apex::NxClothingAssetAuthoring
setVelocityCallback() :
physx::apex::NxClothingActor
setVisible() :
physx::apex::NxClothingActor
setWind() :
physx::apex::NxClothingActor
simplify() :
physx::apex::NxClothingIsoMesh
,
physx::apex::NxClothingPhysicalMesh
- u -
unlockTriangles() :
physx::apex::NxClothingTriangleMesh
updateBindPoses() :
physx::apex::NxClothingAssetAuthoring
updateMaxDistanceScale() :
physx::apex::NxClothingActor
updateState() :
physx::apex::NxClothingActor
,
physx::apex::NxClothingPreview
- v -
velocityShader() :
physx::apex::NxClothingVelocityCallback
Generated on Mon Apr 28 2014 08:01:16
Copyright © 2012-2014 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved.