, including all inherited members.
| acquireReadLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| acquireWriteLock(const char *fileName, const uint32_t lineno) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| ApexInterface() (defined in nvidia::apex::ApexInterface) | nvidia::apex::ApexInterface | [inline] |
| createApexActor(const ::NvParameterized::Interface &actorParams, Scene &apexScene)=0 | nvidia::apex::Asset | [pure virtual] |
| createApexAssetPreview(const ::NvParameterized::Interface ¶ms, AssetPreviewScene *previewScene)=0 | nvidia::apex::Asset | [pure virtual] |
| forceLoadAssets()=0 | nvidia::apex::Asset | [pure virtual] |
| getActor(uint32_t index)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getAssetNvParameterized() const =0 | nvidia::apex::Asset | [pure virtual] |
| getBiggestMaxDistance() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoneBasePose(uint32_t internalIndex, PxMat44 &result) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoneMapping(uint32_t *internal2externalMap) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoneName(uint32_t internalIndex) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getBoundingBox() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getClothSolverMode() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getDefaultActorDesc()=0 | nvidia::apex::Asset | [pure virtual] |
| getDefaultAssetPreviewDesc()=0 | nvidia::apex::Asset | [pure virtual] |
| getGraphicalLodValue(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getMeshSkinningMap(uint32_t lod, ClothingMeshSkinningMap *map)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getMeshSkinningMapSize(uint32_t lod)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getName() const =0 | nvidia::apex::Asset | [pure virtual] |
| getNumActors() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumBones() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumGraphicalLodLevels() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getNumUsedBones() const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| getObjTypeID() const =0 | nvidia::apex::Asset | [pure virtual] |
| getObjTypeName() const =0 | nvidia::apex::Asset | [pure virtual] |
| getRenderMeshAsset(uint32_t lodLevel) const =0 | nvidia::apex::ClothingAsset | [pure virtual] |
| isDirty() const =0 | nvidia::apex::Asset | [pure virtual] |
| isValidForActorCreation(const ::NvParameterized::Interface &actorParams, Scene &) const =0 | nvidia::apex::Asset | [pure virtual] |
| prepareMorphTargetMapping(const PxVec3 *originalPositions, uint32_t numPositions, float epsilon)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| release()=0 | nvidia::apex::ApexInterface | [pure virtual] |
| releaseAndReturnNvParameterizedInterface(void)=0 | nvidia::apex::Asset | [pure virtual] |
| releaseGraphicalData()=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| releaseReadLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| releaseWriteLock(void) const =0 | nvidia::apex::RWLockable | [pure virtual] |
| remapBoneIndex(const char *name, uint32_t newIndex)=0 | nvidia::apex::ClothingAsset | [pure virtual] |
| userData | nvidia::apex::ApexInterface | |
| ~Asset() (defined in nvidia::apex::Asset) | nvidia::apex::Asset | [inline, protected, virtual] |
| ~ClothingAsset() (defined in nvidia::apex::ClothingAsset) | nvidia::apex::ClothingAsset | [inline, protected, virtual] |