#include "PxVisualizationParameter.h"#include "PxSceneDesc.h"#include "PxSimulationStatistics.h"#include "PxQueryReport.h"#include "PxQueryFiltering.h"#include "PxClient.h"#include "task/PxTask.h"#include "particles/PxParticleSystem.h"#include "particles/PxParticleFluid.h"#include "pvd/PxPvdSceneClient.h"


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Classes | |
| struct | PxActiveTransform |
| Data struct for use with Active Transform Notification. Used with PxScene::getActiveTransforms(). More... | |
| struct | PxDominanceGroupPair |
| Expresses the dominance relationship of a contact. For the time being only three settings are permitted:. More... | |
| struct | PxActorTypeFlag |
| Identifies each type of actor for retrieving actors from a scene. More... | |
| struct | PxQueryCache |
| single hit cache for scene queries. More... | |
| class | PxScene |
| A scene is a collection of bodies, particle systems and constraints which can interact. More... | |
Typedefs | |
| typedef PxU8 | PxDominanceGroup |
| typedef PxFlags < PxActorTypeFlag::Enum, PxU16 > | PxActorTypeFlags |
| Collection of set bits defined in PxActorTypeFlag. | |