#include <PxShapeExt.h>
Static Public Member Functions | |
| static PX_INLINE PxTransform | getGlobalPose (const PxShape &shape, const PxRigidActor &actor) |
| Retrieves the world space pose of the shape. | |
| static PX_INLINE PxU32 | raycast (const PxShape &shape, const PxRigidActor &actor, const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *rayHits) |
| Raycast test against the shape. | |
| static PX_INLINE bool | overlap (const PxShape &shape, const PxRigidActor &actor, const PxGeometry &otherGeom, const PxTransform &otherGeomPose) |
| Test overlap between the shape and a geometry object. | |
| static PX_INLINE bool | sweep (const PxShape &shape, const PxRigidActor &actor, const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxHitFlags hitFlags) |
| Sweep a geometry object against the shape. | |
| static PX_INLINE PxBounds3 | getWorldBounds (const PxShape &shape, const PxRigidActor &actor, float inflation=1.01f) |
| Retrieves the axis aligned bounding box enclosing the shape. | |
| static PX_INLINE PxTransform PxShapeExt::getGlobalPose | ( | const PxShape & | shape, | |
| const PxRigidActor & | actor | |||
| ) | [inline, static] |
Retrieves the world space pose of the shape.
| [in] | shape | The shape for which to get the global pose. |
| [in] | actor | The actor to which the shape is attached |
References PxRigidActor::getGlobalPose(), and PxShape::getLocalPose().
| static PX_INLINE PxBounds3 PxShapeExt::getWorldBounds | ( | const PxShape & | shape, | |
| const PxRigidActor & | actor, | |||
| float | inflation = 1.01f | |||
| ) | [inline, static] |
Retrieves the axis aligned bounding box enclosing the shape.
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | inflation | Scale factor for computed world bounds. Box extents are multiplied by this value. |
References PxGeometryHolder::any(), PxShape::getGeometry(), and PxGeometryQuery::getWorldBounds().
| static PX_INLINE bool PxShapeExt::overlap | ( | const PxShape & | shape, | |
| const PxRigidActor & | actor, | |||
| const PxGeometry & | otherGeom, | |||
| const PxTransform & | otherGeomPose | |||
| ) | [inline, static] |
Test overlap between the shape and a geometry object.
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | otherGeom | The other geometry object to test overlap with |
| [in] | otherGeomPose | Pose of the other geometry object |
References PxGeometryHolder::any(), PxShape::getGeometry(), and PxGeometryQuery::overlap().
| static PX_INLINE PxU32 PxShapeExt::raycast | ( | const PxShape & | shape, | |
| const PxRigidActor & | actor, | |||
| const PxVec3 & | rayOrigin, | |||
| const PxVec3 & | rayDir, | |||
| PxReal | maxDist, | |||
| PxHitFlags | hitFlags, | |||
| PxU32 | maxHits, | |||
| PxRaycastHit * | rayHits | |||
| ) | [inline, static] |
Raycast test against the shape.
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | rayOrigin | The origin of the ray to test the geometry object against |
| [in] | rayDir | The direction of the ray to test the geometry object against |
| [in] | maxDist | Maximum ray length |
| [in] | hitFlags | Specify which properties per hit should be computed and written to result hit array. Combination of PxHitFlag flags |
| [in] | maxHits | max number of returned hits = size of 'rayHits' buffer |
| [out] | rayHits | Raycast hits information |
References PxGeometryHolder::any(), PxShape::getGeometry(), and PxGeometryQuery::raycast().
| static PX_INLINE bool PxShapeExt::sweep | ( | const PxShape & | shape, | |
| const PxRigidActor & | actor, | |||
| const PxVec3 & | unitDir, | |||
| const PxReal | distance, | |||
| const PxGeometry & | otherGeom, | |||
| const PxTransform & | otherGeomPose, | |||
| PxSweepHit & | sweepHit, | |||
| PxHitFlags | hitFlags | |||
| ) | [inline, static] |
Sweep a geometry object against the shape.
Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types.
| [in] | shape | the shape |
| [in] | actor | the actor to which the shape is attached |
| [in] | unitDir | Normalized direction along which the geometry object should be swept. |
| [in] | distance | Sweep distance. Needs to be larger than 0. |
| [in] | otherGeom | The geometry object to sweep against the shape |
| [in] | otherGeomPose | Pose of the geometry object |
| [out] | sweepHit | The sweep hit information. Only valid if this method returns true. |
| [in] | hitFlags | Specify which properties per hit should be computed and written to result hit array. Combination of PxHitFlag flags |
References PxGeometryHolder::any(), PxShape::getGeometry(), and PxGeometryQuery::sweep().