This section provides an overview of the graphics support for this release.
This section is divided into the following subsections:
Graphics APIs lists the Graphics APIs with the supported Version information.
Graphics Programming discusses graphics programming such as binary shader program management, the shader program compiler.
EGLDevice discusses mechanisms that you can use to render 3D images on a pure EGL™ display (without mediation by a windowing system).
EGLStream discusses a mechanism that efficiently transfers sequences of image frames from one API to another, e.g., from OpenGL to NVIDIA® CUDA®.
Sample Applications describes the sample applications that the Jetson Linux BSP provides to demonstrate graphics features.
OpenWFD discusses mechanisms for efficiently interacting with the underlying display hardware.
Vulkan SC introduces the Vulkan SC specs and extensions.
Vulkan SC samples discusses how to build and run Vulkan SC samples.
- Graphics APIs
- Graphics Programming
- Binary Shader Program Management
- GLSLC Shader Program Compiler
- OpenGL ES Programming Tips
- Runtime Configuration
- Connecting a Surface to a Screen
- Setting Up the Display with DRM
- Board-to-Display Connectors
- EGLStream Producers
- EGLStream Consumers
- EGLStream Operation Modes
- EGLStream Pipeline
- Building a Cross-Process EGLStream Pipeline
- Sample Applications
- Vulkan SC
- Vulkan SC Samples