NvSimpleFBO::NvSimpleFBO::TextureDesc Struct Reference

Texture format information class. More...

#include <NvSimpleFBO.h>

List of all members.

Public Attributes

GLenum format
 GL format value (e.g. GL_RGBA), also used for internal format.
GLenum type
 GL type value (e.g. GL_UNSIGNED_BYTE).
GLint wrap
 GL texture coordinate mapping (e.g. GL_CLAMP_TO_EDGE).
GLint filter
 GL texture filtering method, applied to min and mag.


Detailed Description

Texture format information class.

Used for creating the textures upon which the FBOs are based


The documentation for this struct was generated from the following file: