NVIDIA DeepStream SDK API Reference
8.0 Release
voxelization.hpp
Go to the documentation of this file.
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: LicenseRef-NvidiaProprietary
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*
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* NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
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* property and proprietary rights in and to this material, related
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* documentation and any modifications thereto. Any use, reproduction,
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* disclosure or distribution of this material and related documentation
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* without an express license agreement from NVIDIA CORPORATION or
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* its affiliates is strictly prohibited.
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*/
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#ifndef __LIDAR_VOXELIZATION_HPP__
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#define __LIDAR_VOXELIZATION_HPP__
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#include <memory>
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#include "
dtype.hpp
"
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namespace
bevfusion
{
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namespace
pointpillars {
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struct
VoxelizationParameter
{
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ds3d::Float3
min_range
;
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ds3d::Float3
max_range
;
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ds3d::Float3
voxel_size
;
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ds3d::Int3
grid_size
;
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int
max_voxels
;
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int
max_points_per_voxel
;
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int
max_batch
;
// cache memory = max_batch * max_points
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int
input_feature
= 4;
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int
max_points
;
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static
ds3d::Int3
compute_grid_size
(
const
ds3d::Float3
&
max_range
,
const
ds3d::Float3
&
min_range
,
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const
ds3d::Float3
&
voxel_size
);
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};
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class
Voxelization
{
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public
:
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// points and voxels must be of half-float device pointer
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virtual
void
forward
(
const
float
*
const
*points,
const
int
*num_points,
unsigned
int
batch,
void
*stream =
nullptr
) = 0;
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// N x max_points_per_voxel x 9
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virtual
const
ds3d::half
*
features
() = 0;
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// N x 4 (x, y, z, ib)
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virtual
const
ds3d::Int4
*
indices
() = 0;
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// (1,) N
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virtual
const
unsigned
int
*
num_voxels_device
() = 0;
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virtual
unsigned
int
num_voxels
() = 0;
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virtual
~Voxelization
() =
default
;
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};
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std::unique_ptr<Voxelization>
create_voxelization
(
VoxelizationParameter
param);
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};
// namespace lidar
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};
// namespace pointpillar
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#endif // __LIDAR_VOXELIZATION_HPP__
bevfusion
Definition:
voxelization.hpp:19
bevfusion::pointpillars::Voxelization::~Voxelization
virtual ~Voxelization()=default
bevfusion::pointpillars::VoxelizationParameter::max_points
int max_points
Definition:
voxelization.hpp:31
ds3d::Int4
Definition:
dtype.hpp:32
bevfusion::pointpillars::Voxelization::indices
virtual const ds3d::Int4 * indices()=0
bevfusion::pointpillars::VoxelizationParameter::voxel_size
ds3d::Float3 voxel_size
Definition:
voxelization.hpp:25
bevfusion::pointpillars::Voxelization::num_voxels
virtual unsigned int num_voxels()=0
bevfusion::pointpillars::VoxelizationParameter::grid_size
ds3d::Int3 grid_size
Definition:
voxelization.hpp:26
bevfusion::pointpillars::Voxelization::features
virtual const ds3d::half * features()=0
bevfusion::pointpillars::Voxelization::forward
virtual void forward(const float *const *points, const int *num_points, unsigned int batch, void *stream=nullptr)=0
bevfusion::pointpillars::VoxelizationParameter::max_batch
int max_batch
Definition:
voxelization.hpp:29
bevfusion::pointpillars::VoxelizationParameter::min_range
ds3d::Float3 min_range
Definition:
voxelization.hpp:23
bevfusion::pointpillars::create_voxelization
std::unique_ptr< Voxelization > create_voxelization(VoxelizationParameter param)
bevfusion::pointpillars::VoxelizationParameter::input_feature
int input_feature
Definition:
voxelization.hpp:30
bevfusion::pointpillars::VoxelizationParameter::compute_grid_size
static ds3d::Int3 compute_grid_size(const ds3d::Float3 &max_range, const ds3d::Float3 &min_range, const ds3d::Float3 &voxel_size)
bevfusion::pointpillars::VoxelizationParameter::max_voxels
int max_voxels
Definition:
voxelization.hpp:27
ds3d::Float3
Definition:
dtype.hpp:46
bevfusion::pointpillars::Voxelization::num_voxels_device
virtual const unsigned int * num_voxels_device()=0
ds3d::half
Definition:
dtype.hpp:61
bevfusion::pointpillars::VoxelizationParameter
Definition:
voxelization.hpp:22
bevfusion::pointpillars::VoxelizationParameter::max_points_per_voxel
int max_points_per_voxel
Definition:
voxelization.hpp:28
dtype.hpp
bevfusion::pointpillars::VoxelizationParameter::max_range
ds3d::Float3 max_range
Definition:
voxelization.hpp:24
ds3d::Int3
Definition:
dtype.hpp:25
bevfusion::pointpillars::Voxelization
Definition:
voxelization.hpp:37
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© 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
NVIDIA Confidential | Subject to Change | For test and development only.
Tue Sep 9 2025 11:36:25 | PR-09318-R32