NvUISlider Class Reference

An interactive ValueBar with draggable thumb, for volume, play position, etc. More...

#include <NvUI.h>

Inheritance diagram for NvUISlider:

NvUIValueBar NvUIElement

List of all members.

Public Member Functions

 NvUISlider (NvUIGraphicFrame *emptybar, NvUIGraphicFrame *fullbar, NvUIGraphic *thumb, uint32_t actionCode)
 Default constructor specializing on NvUIValueBar to make an interactive slider.
virtual ~NvUISlider ()
 Default destructor.
virtual NvUIEventResponse HandleEvent (const NvGestureEvent &ev, NvUST timeUST, NvUIElement *hasFocus)
 Override for specialized input handling of dragging the thumb on the bar and generating reactions.
virtual NvUIEventResponse HandleReaction (const NvUIReaction &react)
 Override for handling someone other than use send a reaction with our code as a way to pass along value changes.
virtual void SetDimensions (float w, float h)
 Override to handle proxying to thumb element.
virtual void SetOrigin (float x, float y)
 Override to handle proxying to thumb element.
virtual void SetAlpha (float a)
 Override to handle proxying to thumb element.
virtual void SetValue (float value)
 Override to have better control over when value really changes, when visual elements update.
virtual void SetHitMargin (float hitwide, float hittall)
 Add extra horizontal/vertical margin to thumb hit rect to make it easier to grab.
virtual void Draw (const NvUIDrawState &drawState)
 Override to handle drawing thumb element over base valuebar, and optional value text output.
void SetOutput (NvUIText *out, bool owns=false)
 Takes an NvUIText element to be updated live as our value changes.
void SetSmoothScrolling (bool smooth)
 Set true to enable posting of reaction during movement of the thumb.
void SetStepValue (float step)
 Set incremental 'steps' for value changes, like 'tick marks' on a ruler.
uint32_t GetActionCode ()
 Returns the action code we use when raising reaction to user interaction.

Protected Attributes

NvUIGraphicm_thumb
 The graphic drawn over the NvUIValueBar as the draggable 'thumb' piece.
bool m_wasHit
 Used by HandleEvent and internal hit-tracking.
float m_startValue
 The thumb 'value' cached at the start of a drag, in order to reset back on a 'failed' drag interaction.
float m_stepValue
 The amount to step the value at a time while dragging the thumb -- 'tick marks'.
uint32_t m_action
 The NvUIReaction code 'posted' by the event handler when the thumb is released in a valid position.
bool m_smooth
 If set true, this causes constant reactions during live dragging of the thumb.
NvUITextm_output
 A textbox where we can print current value.
bool m_ownsOutput
 Whether we own the textbox as 'part of us', or whether it's in some other container.


Detailed Description

An interactive ValueBar with draggable thumb, for volume, play position, etc.

This is a natural extension of the NvUIValueBar class, adding a graphical 'thumb' to the bar for both visual feedback and user interactive control over the value (such as page, zoom level, audio volume, playback position, or other similar input needs).

The NvUISlider is set up much like the NvUIValueBar, with the addition of passing in a NvUIGraphic for the thumb, and a unique NvUIReaction code to 'post' when the thumb has been dragged and released in a valid position. That Reaction can then be handled by any other UI element within the same 'tree' as the slider, perfect for notifying an upper-level 'container' object that something under it has changed and needs to be handled. This allows for a NvUISlider to be instantiated directly without subclassing if so desired.

See also:
NvUIElement

NvUIValueBar

NvUIContainer

NvUIReaction


Constructor & Destructor Documentation

NvUISlider::NvUISlider ( NvUIGraphicFrame emptybar,
NvUIGraphicFrame fullbar,
NvUIGraphic thumb,
uint32_t  actionCode 
)

Default constructor specializing on NvUIValueBar to make an interactive slider.

Adds an interactive 'thumb' on top of a value bar to allow the user to manually adjust its value.

Parameters:
emptybar The NvUIGraphicFrame visual for the empty/unfilled bar background
fullbar The NvUIGraphicFrame visual for the filled bar overlay
thumb An NvUIGraphic for the draggable 'thumb' button that sits over the bar.
actionCode The action code sent in a reaction when there has been a value change.

virtual NvUISlider::~NvUISlider (  )  [virtual]

Default destructor.


Member Function Documentation

virtual void NvUISlider::Draw ( const NvUIDrawState drawState  )  [virtual]

Override to handle drawing thumb element over base valuebar, and optional value text output.

Reimplemented from NvUIValueBar.

uint32_t NvUISlider::GetActionCode (  )  [inline]

Returns the action code we use when raising reaction to user interaction.

virtual NvUIEventResponse NvUISlider::HandleEvent ( const NvGestureEvent ev,
NvUST  timeUST,
NvUIElement hasFocus 
) [virtual]

Override for specialized input handling of dragging the thumb on the bar and generating reactions.

Reimplemented from NvUIElement.

virtual NvUIEventResponse NvUISlider::HandleReaction ( const NvUIReaction react  )  [virtual]

Override for handling someone other than use send a reaction with our code as a way to pass along value changes.

Reimplemented from NvUIElement.

virtual void NvUISlider::SetAlpha ( float  a  )  [virtual]

Override to handle proxying to thumb element.

Reimplemented from NvUIValueBar.

virtual void NvUISlider::SetDimensions ( float  w,
float  h 
) [virtual]

Override to handle proxying to thumb element.

Reimplemented from NvUIValueBar.

virtual void NvUISlider::SetHitMargin ( float  hitwide,
float  hittall 
) [virtual]

Add extra horizontal/vertical margin to thumb hit rect to make it easier to grab.

virtual void NvUISlider::SetOrigin ( float  x,
float  y 
) [virtual]

Override to handle proxying to thumb element.

Reimplemented from NvUIValueBar.

void NvUISlider::SetOutput ( NvUIText out,
bool  owns = false 
)

Takes an NvUIText element to be updated live as our value changes.

void NvUISlider::SetSmoothScrolling ( bool  smooth  )  [inline]

Set true to enable posting of reaction during movement of the thumb.

When disabled/false, we only post reaction when the thumb is released in its final position. When true, we update constantly while the thumb is being dragged. The default is false/disabled.

void NvUISlider::SetStepValue ( float  step  )  [inline]

Set incremental 'steps' for value changes, like 'tick marks' on a ruler.

This enforces a given stepping of values along the min/max range. Most helpful when the range is large, but you want specific 'stop' points.

virtual void NvUISlider::SetValue ( float  value  )  [virtual]

Override to have better control over when value really changes, when visual elements update.

Reimplemented from NvUIValueBar.


Member Data Documentation

uint32_t NvUISlider::m_action [protected]

The NvUIReaction code 'posted' by the event handler when the thumb is released in a valid position.

A textbox where we can print current value.

bool NvUISlider::m_ownsOutput [protected]

Whether we own the textbox as 'part of us', or whether it's in some other container.

bool NvUISlider::m_smooth [protected]

If set true, this causes constant reactions during live dragging of the thumb.

Defaults false.

float NvUISlider::m_startValue [protected]

The thumb 'value' cached at the start of a drag, in order to reset back on a 'failed' drag interaction.

float NvUISlider::m_stepValue [protected]

The amount to step the value at a time while dragging the thumb -- 'tick marks'.

The graphic drawn over the NvUIValueBar as the draggable 'thumb' piece.

bool NvUISlider::m_wasHit [protected]

Used by HandleEvent and internal hit-tracking.

Set when we had a successful press/click in the thumb, so we are then tracking for drag/flick/release.


The documentation for this class was generated from the following file: