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  • NVIDIA APEX 1.3.1 Documentation

Table Of Contents

  • APEX Framework
    • APEX Programmers Guide
    • ParamTool
  • APEX Clothing Module
    • Module Documentation
    • Programmers Guide
    • Clothing Tool
  • APEX Destruction Module
    • Destruction Introduction
    • Destruction Authoring with PhysXLab
    • FractureTool
    • API
  • APEX Particles Module
    • Note
    • Users Guide
    • Programmers Guide
    • Examples
    • API
  • APEX Turbulence Module
    • Turbulence Introduction
    • API
  • APEX ForceField Module
    • Force Field Introduction
  • APEX Samples
    • ApexHelloWorld Users Guide
    • SimpleClothing Users Guide
    • SimpleDestruction Users Guide
    • SimpleForcefield Users Guide
    • SimpleParticlesTest Users Guide
    • SimpleTurbulence Users Guide
    • Console Examples
    • Android Examples
  • APEX 1.2 to 1.3 Migration Guide
    • General
    • Destruction
    • Clothing
    • Particles
  • NVIDIA Copyright Notice

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APEX Destruction Module¶

Contents:

  • Destruction Introduction
    • Getting Started
    • The Destruction Module
    • Destructible Assets
    • Destructible Actors
      • Actor Serialization and Deserialization
      • Setting the default PhysX descriptors
    • Destructible Synchronization
      • Module-level semantics
      • Actor-level semantics
      • Example use-cases
      • Guidelines and Caveats
    • Runtime Fracturing
      • Fracture Patterns
      • Parameters
    • Fracture Callbacks
    • GPU Rigid Body (GRB) Simulation
      • Using GRB Simulation
      • Per-scene GRB Simulation
      • Other GRB Parameters
    • Automatic LOD - Destructible Benefit and Cost Functions
    • Rendering Considerations
      • Render Proxy
      • VTF Rendering
    • Debug Visualization
    • Errors and Warnings
  • Destruction Authoring with PhysXLab
  • FractureTool
    • Tessellation

API¶

  • Destruction API
  • NVIDIA APEX 1.3.1 Documentation
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