NVIDIA APEX 1.3.1 Documentation
APEX Framework
Table Of Contents
APEX Framework
APEX Programmers Guide
ParamTool
APEX Clothing Module
Module Documentation
Programmers Guide
Clothing Tool
APEX Destruction Module
Destruction Introduction
Destruction Authoring with PhysXLab
FractureTool
API
APEX Particles Module
Note
Users Guide
Programmers Guide
Examples
API
APEX Turbulence Module
Turbulence Introduction
API
APEX ForceField Module
Force Field Introduction
APEX Samples
ApexHelloWorld Users Guide
SimpleClothing Users Guide
SimpleDestruction Users Guide
SimpleForcefield Users Guide
SimpleParticlesTest Users Guide
SimpleTurbulence Users Guide
Console Examples
Android Examples
APEX 1.2 to 1.3 Migration Guide
General
Destruction
Clothing
Particles
NVIDIA Copyright Notice
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APEX Programmers Guide
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Contents:
Introduction
Motivation
The NVIDIA APEX Solution
Definitions
Directory Structure
Version Numbers
Deployment
How to build
Build Configurations
The legacy module
What to ship
Application GUID (Windows only)
Assets and Actors
Authorable Objects
Asset Data Flow
Level Editor and Level Loading
Asset Authoring Class
Asset Class
Asset Inclusion
Asset Referencing
Actor Class
Actor Context
NxParameterized
Introduction
NxParameterized interfaces
Interface
Definition
Handle
Hint
Serializer
Traits
NxParameterized basic types
Accessing parameters
TYPE_STRUCT
TYPE_ARRAY
TYPE_POINTER
TYPE_STRING
TYPE_ENUM
TYPE_REF
Hints
Serialization
Inplace deserialization
Versioning
Framework Interfaces
Initialization
Loading Modules
Creating Scenes
Multiple Scenes
Using CUDA
Loading Assets
Asset Authoring
Creating an Asset from an Authoring Class
Creating an Authoring from an Asset Class
Loading All Assets at Once
Instantiating Actors
Named Resource Provider
NRP Well Known Namespaces
Render Mesh Asset
Render Resources Interface
NxApexRenderable Actor Interface
User Implemented Classes
APEX Scene Based Render Resource Updating
Ad-Hoc Render Resource Updating
Example Overview
Materials
Default Material Library Implementation
Asynchronous Simulation Interface
Buffered API
View Matrix and the Projection Matrix
Level of Detail
Scalable Parameters
Ownership of PhysX SDK Objects
Serialization
Asset Preview
Asset Preview Colors
Errors and Warnings
Render Mesh Asset Interfaces
NxRenderMeshAssetAuthoring Interface
NxRenderMeshAssetAuthoring::SubmeshDesc
NxVertexBuffer Interface
NxVertexFormat Interface
D3D/OGL CUDA Interop
Requirements
Detailed Explanation
Notes
Collision Groups
PhysX SDK 2.8 Collision Groups
System 1
System 2
Simple usage of System 2
Example Usage of System 2
PhysX Visual Debugger
Introduction
Get PVD
Supported Configurations
Connecting to PVD
Example
Android Notes
Debug Visualization
Introduction
Framework Parameters
Module List
Examples
Debug Rendering Colors
APEX Automatic LOD
Benefit
Solid angle importance
Compact solid angle importance
Age importance
Cost
Budget
API
¶
Framework API
PxTask API
NVIDIA APEX 1.3.1 Documentation
APEX Framework