SimpleClothing Users Guide

Introduction

SimpleClothing demonstrates the APEX clothing module.

Press F1 to show control help. Run the program with a command line of ‘–help’ for command line help.

Benchmarks

SimpleClothing has a benchmark for every scene which can be run from the command line. The LOD budget is set using the ‘budget’ argument. The benchmark is run for the number of frames specified by the ‘NumFrames’ argument. The Number of Actors is set by the ‘NumActors’ argument.

Adding a custom asset to the sample

Users who create clothing assets in the ClothingTool or in a PhysX DCC tool may add these assets to SimpleClothing by adding or modifying a scene.

  1. Create an easy mesh (EZM or EZB) file from the FBX file using the MeshConvert utility (provided in the APEX SDK installer)
  2. Update the proper mesh asset path (EZM or EZB) as well as the APEX asset file path (APX or APB) in the Sample app
  3. Specify the clothing material name so that the original clothing animation will be hidden
  4. Recompile and run the sample