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  • NVIDIA APEX 1.3.1 Documentation

Table Of Contents

  • APEX Framework
    • APEX Programmers Guide
    • ParamTool
  • APEX Clothing Module
    • Module Documentation
    • Programmers Guide
    • Clothing Tool
  • APEX Destruction Module
    • Destruction Introduction
    • Destruction Authoring with PhysXLab
    • FractureTool
    • API
  • APEX Particles Module
    • Note
    • Users Guide
    • Programmers Guide
    • Examples
    • API
  • APEX Turbulence Module
    • Turbulence Introduction
    • API
  • APEX ForceField Module
    • Force Field Introduction
  • APEX Samples
    • ApexHelloWorld Users Guide
    • SimpleClothing Users Guide
    • SimpleDestruction Users Guide
    • SimpleForcefield Users Guide
    • SimpleParticlesTest Users Guide
    • SimpleTurbulence Users Guide
    • Console Examples
    • Android Examples
  • APEX 1.2 to 1.3 Migration Guide
    • General
    • Destruction
    • Clothing
    • Particles
  • NVIDIA Copyright Notice

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Turbulence Introduction

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APEX Turbulence Module¶

Contents:

  • Turbulence Introduction
    • Note
    • Turbulence Assets
    • Turbulence Actors
      • Interaction with PhysX Shapes
      • Controlling the effect of PhysX Shapes
      • Definition of BasicFS
      • BasicFS Asset
      • Variables for affecting the shape of basic field samplers in a grid
      • Variables for affecting the shape of the Turbulence shape outside the grid
      • Variables for direction and strength
    • Field Variation Details
    • LOD Support
      • Runtime Level of Detail
      • Scalability
    • Turbulence Thermodynamics
      • How to Use
      • Heat Sources
      • Heat sources can be manipulated by
      • Extra Parameters
    • Debug Visualization
      • Visualizing Velocity Fields
      • Velocity Vectors
      • Stream Lines
      • Temperature
      • Plane
    • Miscellaneous Features
      • Implicit Collision Transforms
      • Add a Single Direction Velocity to a Grid
      • Scale Velocity Variable
      • Binding Field Boundaries with a Field Sampler
      • Collision Filtering between Field Samplers and IOSes
    • Errors and Warnings

API¶

  • Turbulence Field Sampler API
  • NVIDIA APEX 1.3.1 Documentation
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