Console Examples

Note

Only the Clothing and Destruction modules are supported on consoles, so only samples with those features are distributed.

Running on PS3

Location of sample files

The PS3 samples are found in /bin/vc10ps3snc-PhysX_3.2

Building and running the samples

Open the APEX_Samples solution file in /samples/compiler/vc10ps3snc-PhysX_3.2 with Microsoft Visual Studio.

Select Rebuild Solution.

Set a sample as the startup project.

Set app_home in the PS3 Target manager to point to the base folder of where the distribution was unzipped (it should contain a media folder):

Run the executable by pressing the F5 key.

Running on XBOX360

Location of sample files

The xbox samples are found in /bin/vc10xbox360-PhysX_3.2

Copy the .xex files to the xbox by using the Xbox 360 neighborhood into the DEVKIT:/APEX_Samples folder on the xbox. (Create the APEX_Samples folder if not yet created.)

Copy the media folder tothe xbox into the DEVKIT:/APEX_Samples folder.

Double click on one of the .xex files to run.

Note, it may be more robust to use the xbcp.exe program that ships with the XDK rather than copying the files using the Xbox 360 neighborhood.

Building the samples

Open the APEX_Samples.sln solution file in /samples/compiler/vc10xbox360-PhysX_3.2 with Microsoft Visual Studio.

Select Rebuild Solution.

Run by pressing F5.