00001 // This code contains NVIDIA Confidential Information and is disclosed to you 00002 // under a form of NVIDIA software license agreement provided separately to you. 00003 // 00004 // Notice 00005 // NVIDIA Corporation and its licensors retain all intellectual property and 00006 // proprietary rights in and to this software and related documentation and 00007 // any modifications thereto. Any use, reproduction, disclosure, or 00008 // distribution of this software and related documentation without an express 00009 // license agreement from NVIDIA Corporation is strictly prohibited. 00010 // 00011 // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES 00012 // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO 00013 // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, 00014 // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. 00015 // 00016 // Information and code furnished is believed to be accurate and reliable. 00017 // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such 00018 // information or for any infringement of patents or other rights of third parties that may 00019 // result from its use. No license is granted by implication or otherwise under any patent 00020 // or patent rights of NVIDIA Corporation. Details are subject to change without notice. 00021 // This code supersedes and replaces all information previously supplied. 00022 // NVIDIA Corporation products are not authorized for use as critical 00023 // components in life support devices or systems without express written approval of 00024 // NVIDIA Corporation. 00025 // 00026 // Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. 00027 // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. 00028 // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. 00029 00030 00031 #ifndef PX_PHYSICS_NX_CONVEXMESH_GEOMETRY 00032 #define PX_PHYSICS_NX_CONVEXMESH_GEOMETRY 00033 00036 #include "geometry/PxGeometry.h" 00037 #include "geometry/PxMeshScale.h" 00038 #include "common/PxCoreUtilityTypes.h" 00039 #include "geometry/PxConvexMesh.h" 00040 00041 #if !PX_DOXYGEN 00042 namespace physx 00043 { 00044 #endif 00045 00046 class PxConvexMesh; 00047 00053 struct PxConvexMeshGeometryFlag 00054 { 00055 enum Enum 00056 { 00057 eTIGHT_BOUNDS = (1<<0) 00058 }; 00059 }; 00060 00066 typedef PxFlags<PxConvexMeshGeometryFlag::Enum,PxU8> PxConvexMeshGeometryFlags; 00067 PX_FLAGS_OPERATORS(PxConvexMeshGeometryFlag::Enum,PxU8) 00068 00069 00080 class PxConvexMeshGeometry : public PxGeometry 00081 { 00082 public: 00088 PX_INLINE PxConvexMeshGeometry() : 00089 PxGeometry (PxGeometryType::eCONVEXMESH), 00090 scale (PxMeshScale(1.0f)), 00091 convexMesh (NULL) 00092 {} 00093 00101 PX_INLINE PxConvexMeshGeometry( PxConvexMesh* mesh, 00102 const PxMeshScale& scaling = PxMeshScale(), 00103 PxConvexMeshGeometryFlags flags = PxConvexMeshGeometryFlags()) : 00104 PxGeometry (PxGeometryType::eCONVEXMESH), 00105 scale (scaling), 00106 convexMesh (mesh), 00107 meshFlags(flags) 00108 { 00109 } 00110 00121 PX_INLINE bool isValid() const; 00122 00123 public: 00124 PxMeshScale scale; 00125 PxConvexMesh* convexMesh; 00126 PxConvexMeshGeometryFlags meshFlags; 00127 PxPadding<3> paddingFromFlags; 00128 }; 00129 00130 00131 PX_INLINE bool PxConvexMeshGeometry::isValid() const 00132 { 00133 if(mType != PxGeometryType::eCONVEXMESH) 00134 return false; 00135 if(!scale.scale.isFinite() || !scale.rotation.isUnit()) 00136 return false; 00137 if(!scale.isValidForConvexMesh()) 00138 return false; 00139 if(!convexMesh) 00140 return false; 00141 return true; 00142 } 00143 00144 #if !PX_DOXYGEN 00145 } // namespace physx 00146 #endif 00147 00149 #endif