Oculus VR Client (Android)¶
The NVIDIA CloudXR SDK includes a sample Oculus VR client that is designed to work with VR headsets and that support the Oculus VR SDK. The client decodes and renders content that is streamed from the CloudXR server and collects motion and controller data from the VR headset that is sent to the CloudXR server.
The VR headset must be capable of decoding 4k HEVC video @ 60fps. The provided sample client has been tested with the Oculus Quest and Oculus Quest 2 devices.
Oculus VR Client Prerequisites¶
Required
An Android VR headset that supports the Oculus VR SDK, for example: - Oculus Quest - Oculus Quest 2
Android Debug Bridge (ADB) to install the client application without needing full developer tools.
Optional
For developers who want to modify, build, and debug the client application, a complete Android development enviroment is required:
Android Studio 4.0 or later.
Android SDK 7.1.1 ‘Nougat’ (API level 25) or higher.
Android build tools 28.0.3
Android NDK 21.4.7075529
OpenJDK 1.8n
Note
Android Studio can be downloaded from https://developer.android.com/studio.
Installing Android Studio also installs Android Platform Tools, Android SDK, and OpenJDK.
To install Android NDK from the Android Studio menus, click Tools>SDK Manager, select SDK Tools and then NDK, and click OK.
To use the bundled OpenJDK, click File>Project Structure in the menu bar. In the SDK Location page under JDK Location, select the Use embedded JDK checkbox, and then click OK.
The NDK version was selected because it was the LTS release at time of development and is aligned with Android Studio 4.0.x as the default NDK version.
Newer NDK versions, such as 23.x, might cause build issues.
As of the CloudXR 3.1 release, only Android 64-bit builds are supported.
You also need:
Building the Oculus VR Client¶
Copy the OVR mobile SDK zip file that you downloaded into the
{sdk-root-folder}\Sample\Android\OculusVR\app\libs
folder and rename the fileovr_sdk.zip
.Copy Google Oboe SDK .AAR file (
oboe-1.5.0.aar
) into the{sdk-root-folder}\Sample\Android\OculusVR\app\libs
folder.Copy the CloudXR SDK client package, which is the
CloudXR.aar
file, from{sdk-root-folder}\Client\Lib\Android
folder to the{sdk-root-folder}\Sample\Android\OculusVR\app\libs
folder.Run Android Studio.
Complete one of the following tasks:
Select Open existing Android Studio project on the Welcome screen.
Click File > Open.
Navigate to
{sdk-root-folder}\Sample\Android
and open theOculusVR
folder.Select Build > Make Project.
This process should generate an .apk file in the {sdk-root-folder}\Sample\Android\OculusVR\app\build\outputs\apk\debug
directory that can be used to debug or be installed manually. You can also automatically generate an .apk file by running Android Studio. See Running the Oculus VR Client for more information.
Note
To build from the command line, run gradlew build
from the OculusVR
folder.
Installing the Oculus VR Client¶
Note
You do not need these steps if you are running directly from Android Studio, it will install the .apk for you.
Place the Oculus VR device in developer mode and allow a USB connection in debug mode on the device.
Use a USB cable to connect the Oculus VR device to the development system.
If prompted on the device to allow connections, select Allow.
In a Command Prompt window, navigate to the folder that contains the .apk file that was created by building the sample application.
Use ADB to install the application from the release .apk file.
adb.exe install -r <APK name>.apk
Note
By default, the
ADB.exe
program is installed by Android Studio inC:\Users\{username}\AppData\Local\Android\Sdk\platform-tools
When the installation is complete, ADB responds with a Success message.
Running the Oculus VR Client¶
(Optional) Pre-specify the command-line per device:
Create a plain-text file named
CloudXRLaunchOptions.txt
that contains-s <IP address NVIDIA CloudXR server>
.For example, for a server with IP = 1.1.1.1, the file should contain
-s 1.1.1.1
.Copy the
CloudXRLaunchOptions.txt
file to the base device folder as shown in Windows Explorer, or if using ADB, to the/sdcard/
directory of the device using the following command:adb.exe push CloudXRLaunchOptions.txt /sdcard/CloudXRLaunchOptions.txt
See Command-Line Options for more information about using launch options and a full list of all available options.
Start SteamVR on the server system.
Start the CloudXR Client app on the Oculus device.
This process can be completed in one of the following ways:
If installed from ADB with a launch options file, launch from VR on the device:
Open the main menu.
Select Library > Unknown Sources.
Select the CloudXR Client app.
If building in Android Studio, deploy/run directly.
You can also set launch options inside the Configuration. See Command-Line Options for more information about how to set launch options from Android Studio.
Note
If prompted, grant the requested permissions on the device.
Start the OpenVR application on the server that will be streamed to the client.
This process can be completed in one of the following ways:
Launch it directly on the server.
Click Menu on the left controller.
Note
Launch the OpenVR application only after the client has connected to the server unless the client has been pre-configured on the server.
Otherwise, the application will report that there is no connected headset. When a client first connects, it reports its specifications, such as resolution and refresh rate, to the server and then the server creates a virtual headset device
If the application exits immediately, ensure that you have disabled all Oculus experimental features, such as Show My Desk in VR.