VR Funhouse Mod Kit 1.0 documentation
Table Of Contents
VR Funhouse Mod Kit
Tutorials
Unreal 4 Setup
Before You Start
Level Setup
VR Base & Assets
Generic Mod Blueprint Actors
Standalones
Mods Folder
Making Your First Mod
Creating Mod Content
Level Logic
Determine Type of Level Mod
Level Setup
Replacing a Single Level
Adding an Additional Level
Full Game Replacement
Mods Folder
Helpful Tips
Asset Mods
When should I be Asset Modding?
How do I mod an asset?
Cooking Modded Assets
BluePrints
Navigating the Pawn
Add a New Controller
Changing the Controller Blueprint
Blueprint Interfaces
Steam Workshop Overview
Cooking Mods
Uploading a new mod to Steamworks
Common upload issues
Subscribing to your Mods
About GameWorks VFX
FLEX - Usage in VR Funhouse
Added Features
Counting and Destroying Flex Particles
FLOW - Usage in VR Funhouse
Set Up a FLOW Asset in UE4
Grid Tuning
Rendering
Emitter Tuning
Quality and Performance Guide
Introduction
Quality Settings
VR WORKS
Performance Guidelines
Considerations
Release Notes
Known Limitations
1.2 (Oculus Touch) Changes
1.1.1 (Audio Listener) Changes
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Index
VR Funhouse Mod Kit 1.0 documentation