Function clara::holoviz::LayerPriority

1.0
void clara::holoviz::LayerPriority(int32_t priority)

Set the layer priority.

Before rendering the layers they are sorted by priority, the layers with the lowest priotity are rendered first so that the layer with the highes priority is rendered on top of all other layers. If layers have the same priority then the render order of these layers is undefined.

Parameters:

priority – layer priority. Default 0.

© Copyright 2022, NVIDIA. Last updated on Jun 28, 2023.