Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
NxParameterized::Traits::AllocatorAdapter for allocator classes in PxAlloctor.h
physx::apex::ApexStatDataTypeAPEX stat struct that contains the type enums
physx::apex::ApexStatsInfoData value definitions for stats
NxParameterized::ConversionInterface class for legacy object conversions
NxParameterized::DefinitionProvides information about a parameter
NxParameterized::Serializer::DeserializedResults< T, bufSize >TODO
NxParameterized::FactoryInterface class for NxParameterized factories
NxParameterized::HandleProvides access to individual parameters within the NxParameterized object
NxParameterized::HintProvides hints about the parameter definition
physx::apex::NxRenderMeshAssetAuthoring::IndexType
NxParameterized::InterfaceRepresents the interface to the NxParameterized object
physx::apex::IProgressListenerUser-provided class for following the progress of a task
physx::apex::NxRenderMeshAssetAuthoring::MeshDesc
NxParameterized::Serializer::MetadataEntryThis class keeps metadata of a single NxParameterized class
NxParameterized::NamedReferenceInterfaceCallback container for getNamedReferences
physx::apex::NxApexActorBase class for APEX module objects
physx::apex::NxApexActorSourceBase class for APEX classes that spawn PhysX SDK Actors
physx::apex::NxApexAssetBase class of all APEX assets
physx::apex::NxApexAssetAuthoringBase class of all APEX asset authoring classes
physx::apex::NxApexAssetPreviewBase class of all APEX asset previews
physx::apex::NxApexAssetPreviewSceneAn APEX class for
physx::apex::NxApexBoxShapeHelper Box shape
physx::apex::NxApexCapsuleShapeHelper the capsule is oriented along the y axis by default and its total height is height+2*radius
physx::apex::NxApexContextA container for NxApexActors
physx::apex::NxApexCudaTestManagerA class that set information on kernels should be tested and give directive for creation ApexCudaTestContext
physx::apex::NxApexCustomBufferIteratorThis class is used to access specific elements in an untyped chunk of memory
physx::apex::NxApexDescBase class for all APEX Descriptor classes
physx::apex::NxApexHalfSpaceShapeHelper HalfSpace shape
physx::apex::NxApexInterfaceBase class for all interface classes implemented by APEX SDK
physx::apex::NxApexModuleCachedDataCached data is stored per-module
physx::apex::NxApexModuleSpecificRenderBufferDataDescribes data semantics provided by a particular module
physx::apex::NxApexParameterA named parameter with a range of possible integer values
physx::apex::NxApexPhysXObjectDescPhysX object descriptor
physx::apex::NxApexRenderableBase class of any actor that can be rendered
physx::apex::NxApexRenderableIteratorIterate over all renderable NxApexActors in an NxApexContext
physx::apex::NxApexRenderBoneBufferDataType of the bone buffer data
physx::apex::NxApexRenderBufferData< SemanticClass, SemanticEnum >Describes all of the semantics of a render buffer
physx::apex::NxApexRenderContextDescribes the context of a renderable object
physx::apex::NxApexRenderDataProviderAn actor instance that provides renderable data
physx::apex::NxApexRenderDebugWrapper for NxDebugRenderable
physx::apex::NxApexRenderInstanceBufferDataThe instance buffer type (deprecated)
physx::apex::NxApexRenderSemanticDataDescribes the data location and layout of a single semantic
physx::apex::NxApexRenderSpriteBufferDataSprite buffer data (deprecated)
physx::apex::NxApexRenderSurfaceBufferDataSurface buffer data
physx::apex::NxApexRenderVertexBufferDataVertex buffer data
physx::apex::NxApexSceneAn APEX wrapper for an NxScene
physx::apex::NxApexSceneDescData used to initialize a new NxApexScene
physx::apex::NxApexSceneStatsPer scene statistics
physx::apex::NxApexSDKThe ApexSDK abstraction. Manages scenes and modules
physx::apex::NxApexSDKCachedDataA method for storing actor data in a scene
physx::apex::NxApexSDKDescDescriptor class for NxApexSDK
physx::apex::NxApexShapeDescribes the format of an NxApexShape
physx::apex::NxApexSphereShapeHelper Sphere shape
physx::apex::NxConvexHullMethodMethod by which chunk mesh collision hulls are generated
physx::apex::NxExplicitRenderTriangleA less inefficient triangle description used for authoring
physx::apex::NxFromPxStreamA wrapper class that provides an NxStream API for a physx::general_PxIOStream2::PxFileBuf
physx::apex::NxGroupsFilterOpCollision groups filtering operations
physx::apex::NxGroupsMask6464-bit mask used for collision filtering between IOSes and Field Samplers
physx::apex::NxInterpolatorScales a value from one range to another
physx::apex::NxIntPairSimple struct to hold a pair of integers, commonly used (for reporting overlaps, for example)
physx::apex::NxIosAssetThe base class of all Instanced Object Simulation classes
physx::apex::NxLerpLinear interpolation
physx::apex::NxModuleBase class of all APEX modules
physx::apex::NxRange< T >A structure that holds two templated values, a min and a max
physx::apex::NxRenderBoneSemanticThe semantics available for bone buffers
physx::apex::NxRenderBufferHintHint of the buffer data lifespan
physx::apex::NxRenderCullModePossible triangle culling modes
physx::apex::NxRenderDataAccessType of render data
physx::apex::NxRenderDataFormatEnumeration of possible formats of various buffer semantics
physx::apex::NxRenderInstanceLayoutElementPotential semantics of a sprite buffer
physx::apex::NxRenderInstanceSemanticPX_PS4
physx::apex::NxRenderMeshActorRenderable mesh (dynamic data associated with NxRenderMeshAsset)
physx::apex::NxRenderMeshActorDescDescriptor for creating a rendering mesh (collection of parts and submesh extra data)
physx::apex::NxRenderMeshActorRaycastFlagsFlags used for raycasting an NxRenderMeshActor
physx::apex::NxRenderMeshActorRaycastHitDataReturn data from raycasting an NxRenderMeshActor
physx::apex::NxRenderMeshAssetRendering mesh (data) class
physx::apex::NxRenderMeshAssetAuthoringAuthoring interface for an NxRenderMeshAsset
physx::apex::NxRenderMeshAssetInstanceModeInstance buffer data mode. DEPRECATED, to be removed by APEX 1.0
physx::apex::NxRenderMeshAssetStatsStats for an NxRenderMeshAsset: memory usage, counts, etc
physx::apex::NxRenderMeshPartDataDescriptor for creating a rendering mesh part
physx::apex::NxRenderPrimitiveTypeDescribe the implied vertex ordering
physx::apex::NxRenderSpriteLayoutElementPotential semantics of a sprite buffer
physx::apex::NxRenderSpriteSemanticPX_PS4
physx::apex::NxRenderSpriteTextureLayoutStruct for sprite texture layout info
physx::apex::NxRenderSubmeshMesh that has only one material (or render state, in general)
physx::apex::NxRenderVertexSemanticPotential semantics of a vertex buffer
physx::apex::NxResourceCallbackUser defined callback for resource management
physx::apex::NxResourceProviderA user provided class for mapping names to pointers or integers
physx::apex::NxTextureUVOriginTexture UV direction convention
physx::apex::NxUserOpaqueMeshAn abstract interface to an opaque mesh
physx::apex::NxUserOpaqueMeshDescOpaque mesh description
physx::apex::NxUserRenderBoneBufferUsed for storing skeletal bone information used during skinning
physx::apex::NxUserRenderBoneBufferDescDescriptor to generate a bone buffer
physx::apex::NxUserRendererUser provided renderer interface
physx::apex::NxUserRenderIndexBufferUsed for storing index data for rendering
physx::apex::NxUserRenderIndexBufferDescPX_PS4
physx::apex::NxUserRenderInstanceBufferUsed for storing per-instance data for rendering
physx::apex::NxUserRenderInstanceBufferDescDescribes the data and layout of an instance buffer
physx::apex::NxUserRenderResourceAn abstract interface to a renderable resource
physx::apex::NxUserRenderResourceDescDescribes all the data that makes up a renderable resource
physx::apex::NxUserRenderResourceManagerUser defined renderable resource manager
physx::apex::NxUserRenderSpriteBufferUsed for storing per-sprite instance data for rendering
physx::apex::NxUserRenderSpriteBufferDescDescribes the semantics and layout of a sprite buffer
physx::apex::NxUserRenderSpriteTextureDescClass for storing sprite texture render data
physx::apex::NxUserRenderSurfaceBufferUsed for storing per-vertex data for rendering
physx::apex::NxUserRenderSurfaceBufferDescDescribes the semantics and layout of a Surface buffer
physx::apex::NxUserRenderVertexBufferUsed for storing per-vertex data for rendering
physx::apex::NxUserRenderVertexBufferDescDescribes the semantics and layout of a vertex buffer
physx::apex::NxVertexAn inefficient vertex description used for authoring
physx::apex::NxVertexBufferVertex buffer that supports multiple formats
physx::apex::NxVertexColorThe full RGBA color of a vertex
physx::apex::NxVertexFormatDescribes the format of an NxVertexBuffer
physx::apex::NxVertexUVSimple u, v coordinate struct
physx::apex::oaValueStructData value definitions for stats (derived from openautomate)
NxParameterized::ParamResultContainer for results of getParamList
physx::apex::NxRenderMeshAssetAuthoring::PrimitiveHow the geometry is stored. Currently only supporting triangles
physx::apex::ProjMatrixTypeTypes of projection matrices handled by APEX
PVD::PvdActionDefine what action needs to be done when updating pvd with an NxParameterized object
PVD::PvdBindingAllows APEX and PhysX to both connect to the PhysX Visual Debugger (PVD)
physx::apex::PxColorRGBAColor stored in 32 bits
NxParameterized::ReferenceInterfaceCallback container for getReferences
physx::apex::ScopedPhysXLockReadThis helper class creates a scoped read access to the PhysX SDK API
physx::apex::ScopedPhysXLockWriteThis helper class creates a scoped write access to the PhysX SDK API
NxParameterized::SerializationCallbackA callback class for notification just prior to serialization
NxParameterized::SerializePlatformPlatform descriptor
NxParameterized::SerializerInterface class for serializer-deserializer of NxParameterized objects
physx::apex::NxRenderMeshAssetAuthoring::SubmeshDesc
NxParameterized::TraitsInterface class for user traits
physx::apex::NxRenderMeshAssetAuthoring::VertexBufferVertex buffer class used for mesh creation
physx::apex::ViewMatrixTypeTypes of view matrices handled by APEX
NxParameterized::WrappedTraitsTrivial implementation of Traits which redirects all calls to another traits object. This class provides default implementation of Traits so that overloaded classes could limit themselves to implementing only necessary methods

Generated on Mon Apr 28 2014 08:01:35

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