NxParameterized::Traits::Allocator | Adapter for allocator classes in PxAlloctor.h |
physx::apex::ApexStatDataType | APEX stat struct that contains the type enums |
physx::apex::ApexStatsInfo | Data value definitions for stats |
NxParameterized::Conversion | Interface class for legacy object conversions |
NxParameterized::Definition | Provides information about a parameter |
NxParameterized::Serializer::DeserializedResults< T, bufSize > | TODO |
NxParameterized::Factory | Interface class for NxParameterized factories |
NxParameterized::Handle | Provides access to individual parameters within the NxParameterized object |
NxParameterized::Hint | Provides hints about the parameter definition |
physx::apex::NxRenderMeshAssetAuthoring::IndexType | |
NxParameterized::Interface | Represents the interface to the NxParameterized object |
physx::apex::IProgressListener | User-provided class for following the progress of a task |
physx::apex::NxRenderMeshAssetAuthoring::MeshDesc | |
NxParameterized::Serializer::MetadataEntry | This class keeps metadata of a single NxParameterized class |
NxParameterized::NamedReferenceInterface | Callback container for getNamedReferences |
physx::apex::NxApexActor | Base class for APEX module objects |
physx::apex::NxApexActorSource | Base class for APEX classes that spawn PhysX SDK Actors |
physx::apex::NxApexAsset | Base class of all APEX assets |
physx::apex::NxApexAssetAuthoring | Base class of all APEX asset authoring classes |
physx::apex::NxApexAssetPreview | Base class of all APEX asset previews |
physx::apex::NxApexAssetPreviewScene | An APEX class for |
physx::apex::NxApexBoxShape | Helper Box shape |
physx::apex::NxApexCapsuleShape | Helper the capsule is oriented along the y axis by default and its total height is height+2*radius |
physx::apex::NxApexContext | A container for NxApexActors |
physx::apex::NxApexCudaTestManager | A class that set information on kernels should be tested and give directive for creation ApexCudaTestContext |
physx::apex::NxApexCustomBufferIterator | This class is used to access specific elements in an untyped chunk of memory |
physx::apex::NxApexDesc | Base class for all APEX Descriptor classes |
physx::apex::NxApexHalfSpaceShape | Helper HalfSpace shape |
physx::apex::NxApexInterface | Base class for all interface classes implemented by APEX SDK |
physx::apex::NxApexModuleCachedData | Cached data is stored per-module |
physx::apex::NxApexModuleSpecificRenderBufferData | Describes data semantics provided by a particular module |
physx::apex::NxApexParameter | A named parameter with a range of possible integer values |
physx::apex::NxApexPhysXObjectDesc | PhysX object descriptor |
physx::apex::NxApexRenderable | Base class of any actor that can be rendered |
physx::apex::NxApexRenderableIterator | Iterate over all renderable NxApexActors in an NxApexContext |
physx::apex::NxApexRenderBoneBufferData | Type of the bone buffer data |
physx::apex::NxApexRenderBufferData< SemanticClass, SemanticEnum > | Describes all of the semantics of a render buffer |
physx::apex::NxApexRenderContext | Describes the context of a renderable object |
physx::apex::NxApexRenderDataProvider | An actor instance that provides renderable data |
physx::apex::NxApexRenderDebug | Wrapper for NxDebugRenderable |
physx::apex::NxApexRenderInstanceBufferData | The instance buffer type (deprecated) |
physx::apex::NxApexRenderSemanticData | Describes the data location and layout of a single semantic |
physx::apex::NxApexRenderSpriteBufferData | Sprite buffer data (deprecated) |
physx::apex::NxApexRenderSurfaceBufferData | Surface buffer data |
physx::apex::NxApexRenderVertexBufferData | Vertex buffer data |
physx::apex::NxApexScene | An APEX wrapper for an NxScene |
physx::apex::NxApexSceneDesc | Data used to initialize a new NxApexScene |
physx::apex::NxApexSceneStats | Per scene statistics |
physx::apex::NxApexSDK | The ApexSDK abstraction. Manages scenes and modules |
physx::apex::NxApexSDKCachedData | A method for storing actor data in a scene |
physx::apex::NxApexSDKDesc | Descriptor class for NxApexSDK |
physx::apex::NxApexShape | Describes the format of an NxApexShape |
physx::apex::NxApexSphereShape | Helper Sphere shape |
physx::apex::NxConvexHullMethod | Method by which chunk mesh collision hulls are generated |
physx::apex::NxExplicitRenderTriangle | A less inefficient triangle description used for authoring |
physx::apex::NxFromPxStream | A wrapper class that provides an NxStream API for a physx::general_PxIOStream2::PxFileBuf |
physx::apex::NxGroupsFilterOp | Collision groups filtering operations |
physx::apex::NxGroupsMask64 | 64-bit mask used for collision filtering between IOSes and Field Samplers |
physx::apex::NxInterpolator | Scales a value from one range to another |
physx::apex::NxIntPair | Simple struct to hold a pair of integers, commonly used (for reporting overlaps, for example) |
physx::apex::NxIosAsset | The base class of all Instanced Object Simulation classes |
physx::apex::NxLerp | Linear interpolation |
physx::apex::NxModule | Base class of all APEX modules |
physx::apex::NxRange< T > | A structure that holds two templated values, a min and a max |
physx::apex::NxRenderBoneSemantic | The semantics available for bone buffers |
physx::apex::NxRenderBufferHint | Hint of the buffer data lifespan |
physx::apex::NxRenderCullMode | Possible triangle culling modes |
physx::apex::NxRenderDataAccess | Type of render data |
physx::apex::NxRenderDataFormat | Enumeration of possible formats of various buffer semantics |
physx::apex::NxRenderInstanceLayoutElement | Potential semantics of a sprite buffer |
physx::apex::NxRenderInstanceSemantic | PX_PS4 |
physx::apex::NxRenderMeshActor | Renderable mesh (dynamic data associated with NxRenderMeshAsset) |
physx::apex::NxRenderMeshActorDesc | Descriptor for creating a rendering mesh (collection of parts and submesh extra data) |
physx::apex::NxRenderMeshActorRaycastFlags | Flags used for raycasting an NxRenderMeshActor |
physx::apex::NxRenderMeshActorRaycastHitData | Return data from raycasting an NxRenderMeshActor |
physx::apex::NxRenderMeshAsset | Rendering mesh (data) class |
physx::apex::NxRenderMeshAssetAuthoring | Authoring interface for an NxRenderMeshAsset |
physx::apex::NxRenderMeshAssetInstanceMode | Instance buffer data mode. DEPRECATED, to be removed by APEX 1.0 |
physx::apex::NxRenderMeshAssetStats | Stats for an NxRenderMeshAsset: memory usage, counts, etc |
physx::apex::NxRenderMeshPartData | Descriptor for creating a rendering mesh part |
physx::apex::NxRenderPrimitiveType | Describe the implied vertex ordering |
physx::apex::NxRenderSpriteLayoutElement | Potential semantics of a sprite buffer |
physx::apex::NxRenderSpriteSemantic | PX_PS4 |
physx::apex::NxRenderSpriteTextureLayout | Struct for sprite texture layout info |
physx::apex::NxRenderSubmesh | Mesh that has only one material (or render state, in general) |
physx::apex::NxRenderVertexSemantic | Potential semantics of a vertex buffer |
physx::apex::NxResourceCallback | User defined callback for resource management |
physx::apex::NxResourceProvider | A user provided class for mapping names to pointers or integers |
physx::apex::NxTextureUVOrigin | Texture UV direction convention |
physx::apex::NxUserOpaqueMesh | An abstract interface to an opaque mesh |
physx::apex::NxUserOpaqueMeshDesc | Opaque mesh description |
physx::apex::NxUserRenderBoneBuffer | Used for storing skeletal bone information used during skinning |
physx::apex::NxUserRenderBoneBufferDesc | Descriptor to generate a bone buffer |
physx::apex::NxUserRenderer | User provided renderer interface |
physx::apex::NxUserRenderIndexBuffer | Used for storing index data for rendering |
physx::apex::NxUserRenderIndexBufferDesc | PX_PS4 |
physx::apex::NxUserRenderInstanceBuffer | Used for storing per-instance data for rendering |
physx::apex::NxUserRenderInstanceBufferDesc | Describes the data and layout of an instance buffer |
physx::apex::NxUserRenderResource | An abstract interface to a renderable resource |
physx::apex::NxUserRenderResourceDesc | Describes all the data that makes up a renderable resource |
physx::apex::NxUserRenderResourceManager | User defined renderable resource manager |
physx::apex::NxUserRenderSpriteBuffer | Used for storing per-sprite instance data for rendering |
physx::apex::NxUserRenderSpriteBufferDesc | Describes the semantics and layout of a sprite buffer |
physx::apex::NxUserRenderSpriteTextureDesc | Class for storing sprite texture render data |
physx::apex::NxUserRenderSurfaceBuffer | Used for storing per-vertex data for rendering |
physx::apex::NxUserRenderSurfaceBufferDesc | Describes the semantics and layout of a Surface buffer |
physx::apex::NxUserRenderVertexBuffer | Used for storing per-vertex data for rendering |
physx::apex::NxUserRenderVertexBufferDesc | Describes the semantics and layout of a vertex buffer |
physx::apex::NxVertex | An inefficient vertex description used for authoring |
physx::apex::NxVertexBuffer | Vertex buffer that supports multiple formats |
physx::apex::NxVertexColor | The full RGBA color of a vertex |
physx::apex::NxVertexFormat | Describes the format of an NxVertexBuffer |
physx::apex::NxVertexUV | Simple u, v coordinate struct |
physx::apex::oaValueStruct | Data value definitions for stats (derived from openautomate) |
NxParameterized::ParamResult | Container for results of getParamList |
physx::apex::NxRenderMeshAssetAuthoring::Primitive | How the geometry is stored. Currently only supporting triangles |
physx::apex::ProjMatrixType | Types of projection matrices handled by APEX |
PVD::PvdAction | Define what action needs to be done when updating pvd with an NxParameterized object |
PVD::PvdBinding | Allows APEX and PhysX to both connect to the PhysX Visual Debugger (PVD) |
physx::apex::PxColorRGBA | Color stored in 32 bits |
NxParameterized::ReferenceInterface | Callback container for getReferences |
physx::apex::ScopedPhysXLockRead | This helper class creates a scoped read access to the PhysX SDK API |
physx::apex::ScopedPhysXLockWrite | This helper class creates a scoped write access to the PhysX SDK API |
NxParameterized::SerializationCallback | A callback class for notification just prior to serialization |
NxParameterized::SerializePlatform | Platform descriptor |
NxParameterized::Serializer | Interface class for serializer-deserializer of NxParameterized objects |
physx::apex::NxRenderMeshAssetAuthoring::SubmeshDesc | |
NxParameterized::Traits | Interface class for user traits |
physx::apex::NxRenderMeshAssetAuthoring::VertexBuffer | Vertex buffer class used for mesh creation |
physx::apex::ViewMatrixType | Types of view matrices handled by APEX |
NxParameterized::WrappedTraits | Trivial implementation of Traits which redirects all calls to another traits object. This class provides default implementation of Traits so that overloaded classes could limit themselves to implementing only necessary methods |