Mastering Omniverse for Robotics
These resources cover USD scene authoring and PhysX setup in Omniverse tools. They are useful when preparing assets for Isaac Lab or working in Isaac Sim. For Isaac Lab’s physics configuration interface, see /source/concepts/schema_cfgs.
The topics include:
- Navigating USD Composer and editing scenes.
- USD prims, schemas, references, payloads, and instancing.
- Applying PhysX schemas to prims.
- Creating prims and changing their attributes through Python.
Part 1: Using USD Composer
Start with the introductions, then choose the resources for the asset or scene you are preparing.
Introduction to Omniverse and USD
- What is NVIDIA Omniverse?
- What is the USD File Type? | Getting Started in NVIDIA Omniverse
- What Makes USD Unique in NVIDIA Omniverse
Using Omniverse USD Composer
- Introduction to Omniverse USD Composer
- Navigation Basics in Omniverse USD Composer
- Lighting Basics in NVIDIA Omniverse USD Composer
- Rendering Overview in NVIDIA Omniverse USD Composer
Materials and MDL
Omniverse Physics and PhysX SDK
- Basics - Setting Up Physics and Toolbar Overview
- Basics - Demos Overview
- Rigid Bodies - Mass Editing
- Materials - Friction Restitution and Defaults
- Overview of Simulation Ready Assets Physics in Omniverse
Importing assets
- Omniverse Create - Importing FBX Files | NVIDIA Omniverse Tutorials
- Omniverse Asset Importer
- Isaac Sim URDF impoter
Part 2: Scripting in Omniverse
The above links mainly introduced how to use the USD Composer and its functionalities through UI operations. However, often developers need to write scripts to perform operations. This is especially true when you want to automate certain tasks or create custom applications that use Omniverse as a backend. This section will introduce you to scripting in Omniverse.
USD is the main file format Omniverse operates with. So naturally, the APIs (from OpenUSD) for modifying USD are at the core of Omniverse. Most of the APIs are in C++ and Python bindings are provided for them. Thus, to script in Omniverse, you need to understand the USD APIs.
While Isaac Sim and Isaac Lab try to “relieve” users from understanding the core USD concepts and APIs, understanding these basics still help a lot once you start diving inside the codebase and modifying it for your own application.
Before diving into USD scripting, it is good to get acquainted with the terminologies used in USD. We recommend the following introduction to USD basics by Houdini, which is a 3D animation software. Make sure to go through the following sections:
As a test of understanding, make sure you can answer the following:
- What are prims? What is meant by a prim path in a stage?
- How are attributes related to prims?
- How are schemas related to prims?
- What is the difference between attributes and schemas?
- What is asset instancing?