Warehouse Overview

The “Warehouse Physics” LaunchPad experience showcases how Media and Entertainment (M&E) creators can connect their favorite Software Applications to NVIDIA Omniverse and collaborate with other artists on a shared scene and project dataset.

Within this LaunchPad lab you have access to a series of videos which will help you gain an understanding of the Omniverse workflow.

Before you watch the series of videos you can load the final scene in Omniverse Create and explore real-time physics simulation. Our video series will then explain how this scene was created.

We will highlight how to use Connectors with NVIDIA Omniverse Create to sync live changes back to Adobe Substance 3D Painter, AutoDesk 3dsMAX and Maya. For this Warehouse Physics project, we have created assets to populate a warehouse. Then, in Omniverse Create, we set up physics for the racks, boxes and hanging lamps. This workflow highlights how quickly creators can generate compelling pre-viz and even final physics-based animations at interactive speeds in Omniverse Create.

Let’s get started! This first video walks you through the scene file or “stage”. We explore how the different elements are split between layers and utilize references. This structure is essential for effective collaboration, allowing users to have different applications linked to different layers all collaborating live in real-time.

Key Takeaways

  • Getting familiar with a typical Omniverse project data structure

  • Organizing layers and stage groupings for efficient production file sharing

Tracklist

  • 00:00 - 00:17 Project overview

  • 00:18 - 00:45 Layer tab and interface overview

  • 00:46 - 01:15 Warehouse and props stage’s properties discussion

  • 01:16 - 01:59 Details about specific Rack_Master layer, and other layer files

  • 02:00 - 02:22 Conclusion

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