Reward Model Training in NeMo RL#
This document explains how to train reward models (RM) within NeMo RL. Currently, only Bradley-Terry reward models are supported on the DTensor backend. Megatron backend support is tracked here.
Launch a Training Job#
The script, examples/run_rm.py, is used to train a Bradley-Terry reward model. This script can be launched either locally or via Slurm. For details on how to set up Ray and launch a job using Slurm, refer to the cluster documentation.
Be sure to launch the job using uv. The command to launch a training job is as follows:
uv run examples/run_rm.py
# Can also add overrides on CLI, like changing the config or changing the model
uv run examples/run_rm.py --config examples/configs/rm.yaml policy.model_name=Qwen/Qwen2.5-1.5B
The default YAML config shares the same base template as the SFT config but includes a new reward_model_cfg section with enabled: true to load the model as a Reward Model. You can find an example RM config file at examples/configs/rm.yaml.
Reminder: Set your HF_HOME, WANDB_API_KEY, and HF_DATASETS_CACHE (if needed). Make sure to log in using huggingface-cli if youโre working with Llama models.
Datasets#
Each RM dataset class is expected to have the following attributes:
formatted_ds: The dictionary of formatted datasets, where each dataset should be formatted like
{
"context": [], // list of dicts - The prompt message (including previous turns, if any)
"completions": [ // list of dicts โ The list of completions
{
"rank": 0, // int โ The rank of the completion (lower rank is preferred)
"completion": [] // list of dicts โ The completion message(s)
},
{
"rank": 1, // int โ The rank of the completion (lower rank is preferred)
"completion": [] // list of dicts โ The completion message(s)
}
]
}
task_spec: TheTaskDataSpecfor this dataset. This should specify the name you choose for this dataset.
Currently, RM training supports only two completions (where the lowest rank is preferred and the highest one is rejected), with each completion being a single response. For example:
{
"context": [
{
"role": "user",
"content": "What's the capital of France?"
},
{
"role": "assistant",
"content": "The capital of France is Paris."
},
{
"role": "user",
"content": "Thanks! And what's the capital of Germany?"
}
],
"completions": [
{
"rank": 0,
"completion": [
{
"role": "assistant",
"content": "The capital of Germany is Berlin."
}
]
},
{
"rank": 1,
"completion": [
{
"role": "assistant",
"content": "The capital of Germany is Munich."
}
]
}
]
}
By default, NeMo RL has support for HelpSteer3 and Tulu3Preference datasets. Both of these datasets are downloaded from HuggingFace and preprocessed on-the-fly, so thereโs no need to provide a path to any datasets on disk.
We provide a PreferenceDataset class that is compatible with jsonl-formatted preference datasets for loading datasets from local path or HuggingFace.. You can modify your config as follows to use such a custom preference dataset:
data:
dataset_name: PreferenceDataset
train_data_path: <PathToTrainingDataset> # e.g., /path/to/local/dataset.jsonl or hf_org/hf_dataset_name (HuggingFace)
# multiple validation sets is supported
val_data_paths:
<NameOfValidationDataset>: <PathToValidationDataset1>
<NameOfValidationDataset2>: <PathToValidationDataset2>
train_split: <TrainSplit>, default is None # used for HuggingFace datasets
val_split: <ValSplit>, default is None # used for HuggingFace datasets
We also provide a BinaryPreferenceDataset class, which is a simplified version of PreferenceDataset for pairwise ranked preference with single turn completions. You can use prompt_key, chosen_key and rejected_key to specify which fields in your data correspond to the question, chosen answer and rejected answer respectively. Hereโs an example configuration:
data:
dataset_name: BinaryPreferenceDataset
train_data_path: <PathToTrainingDataset> # e.g., /path/to/local/dataset.jsonl or hf_org/hf_dataset_name (HuggingFace)
val_data_path: <PathToValidationDataset>
prompt_key: <PromptKey>, default is "prompt"
chosen_key: <ChosenKey>, default is "chosen"
rejected_key: <RejectedKey>, default is "rejected"
train_split: <TrainSplit>, default is None # used for HuggingFace datasets
val_split: <ValSplit>, default is None # used for HuggingFace datasets
Please note:
If you are using a logger, the prefix used for each validation set will be
validation-<NameOfValidationDataset>. The total validation time, summed across all validation sets, is reported undertiming/validation/total_validation_time.If you are doing checkpointing, the
metric_namevalue in yourcheckpointingconfig should reflect the metric and validation set to be tracked. For example,validation-<NameOfValidationDataset1>_loss.
Using Reward Models as Environments#
Trained reward models can be used as environments in GRPO training for reinforcement learning from human feedback (RLHF). This allows you to use your trained reward model to provide rewards during policy optimization.
Reward Model Environment#
The Reward Model Environment provides a standardized interface for using trained reward models in RL training:
from nemo_rl.environments.reward_model_environment import RewardModelEnvironment
env_config = {
"enabled": True,
"model_name": "path/to/your/trained/reward/model",
"tokenizer": {"name": "path/to/your/trained/reward/model"},
"precision": "bfloat16",
"batch_size": 32,
"resources": {"gpus_per_node": 1, "num_nodes": 1},
"reward_model_cfg": {
"enabled": True,
"reward_model_type": "bradley_terry",
},
}
reward_env = RewardModelEnvironment.remote(env_config)
Integration with GRPO#
To use your trained reward model with GRPO, you can use the examples/run_grpo_rm.py script:
# Run GRPO training with your trained reward model
uv run examples/run_grpo_rm.py --config examples/configs/grpo_rm_1B.yaml
Configuration#
In your GRPO configuration, specify the reward model environment:
env:
reward_model:
enabled: true
model_name: "path/to/your/trained/reward/model"
tokenizer:
name: "path/to/your/trained/reward/model"
precision: "bfloat16"
batch_size: 32
resources:
gpus_per_node: 1
num_nodes: 1
reward_model_cfg:
enabled: true
reward_model_type: "bradley_terry"