Program Listing for File holoviz.hpp

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/* * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GXF_EXTENSIONS_HOLOVIZ_HOLOVIZ_HPP #define GXF_EXTENSIONS_HOLOVIZ_HOLOVIZ_HPP #include <array> #include <list> #include <string> #include <vector> #include "gxf/core/handle.hpp" #include "gxf/std/allocator.hpp" #include "gxf/std/codelet.hpp" #include "gxf/std/receiver.hpp" #include "gxf/std/scheduling_terms.hpp" namespace nvidia::holoscan { class Holoviz : public gxf::Codelet { public: gxf_result_t registerInterface(gxf::Registrar* registrar) override; gxf_result_t start() override; gxf_result_t tick() override; gxf_result_t stop() override; enum class InputType { UNKNOWN, COLOR, COLOR_LUT, POINTS, LINES, LINE_STRIP, TRIANGLES, CROSSES, RECTANGLES, OVALS, TEXT }; struct InputSpec { InputSpec() = default; InputSpec(const std::string tensor_name, InputType type) : tensor_name_(tensor_name), type_(type) {} std::string tensor_name_; InputType type_; float opacity_ = 1.f; int32_t priority_ = 0; std::vector<float> color_{1.f, 1.f, 1.f, 1.f}; float line_width_ = 1.f; float point_size_ = 1.f; std::vector<std::string> text_; }; private: // parameters gxf::Parameter<std::vector<gxf::Handle<gxf::Receiver>>> receivers_; gxf::Parameter<gxf::Handle<gxf::Receiver>> render_buffer_input_; gxf::Parameter<gxf::Handle<gxf::Transmitter>> render_buffer_output_; gxf::Parameter<std::vector<InputSpec>> tensors_; gxf::Parameter<std::vector<std::vector<float>>> color_lut_; gxf::Parameter<std::string> window_title_; gxf::Parameter<std::string> display_name_; gxf::Parameter<uint32_t> width_; gxf::Parameter<uint32_t> height_; gxf::Parameter<uint32_t> framerate_; gxf::Parameter<bool> use_exclusive_display_; gxf::Parameter<bool> fullscreen_; gxf::Parameter<bool> headless_; gxf::Parameter<gxf::Handle<gxf::BooleanSchedulingTerm>> window_close_scheduling_term_; gxf::Parameter<gxf::Handle<gxf::Allocator>> allocator_; // internal state std::vector<float> lut_; std::vector<InputSpec> input_spec_; }; } // namespace nvidia::holoscan #endif/* GXF_EXTENSIONS_HOLOVIZ_HOLOVIZ_HPP */

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