Program Listing for File opengl_utils.hpp

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/* * SPDX-FileCopyrightText: Copyright (c) 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NVIDIA_CLARA_HOLOSCAN_GXF_OPENGL_UTILS_HPP_ #define NVIDIA_CLARA_HOLOSCAN_GXF_OPENGL_UTILS_HPP_ #include <glad/glad.h> #include <string> void GLAPIENTRY OpenGLDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); bool createGLSLShader(GLenum shader_type, GLuint& shader, const char* shader_src); bool createGLSLShaderFromFile(GLenum shader_type, GLuint& shader, const std::string& shader_filename); bool linkGLSLProgram(const GLuint vertex_shader, const GLuint fragment_shader, GLuint& program); #endif// NVIDIA_CLARA_HOLOSCAN_GXF_OPENGL_UTILS_HPP_

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