nvidia.dali.fn.grid_mask#
- nvidia.dali.fn.grid_mask(
- input,
- /,
- *,
- device=None,
- name=None,
- angle=0.0,
- bytes_per_sample_hint=[0],
- preserve=False,
- ratio=0.5,
- shift_x=0.0,
- shift_y=0.0,
- tile=100,
Performs the gridmask augmentation (https://arxiv.org/abs/2001.04086).
Zeroes out pixels of an image in a grid-like fashion. The grid consists of squares repeating in x and y directions, with the same spacing in both directions. Can be rotated around the origin.
- Supported backends
‘cpu’
‘gpu’
- Parameters:
input¶ (TensorList) – Input to the operator.
- Keyword Arguments:
angle¶ (float or TensorList of float, optional, default = 0.0) – Angle, in radians, by which the grid is rotated.
bytes_per_sample_hint¶ (int or list of int, optional, default = [0]) –
Output size hint, in bytes per sample.
If specified, the operator’s outputs residing in GPU or page-locked host memory will be preallocated to accommodate a batch of samples of this size.
preserve¶ (bool, optional, default = False) – Prevents the operator from being removed from the graph even if its outputs are not used.
ratio¶ (float or TensorList of float, optional, default = 0.5) – The ratio between black square width and tile width.
shift_x¶ (float or TensorList of float, optional, default = 0.0) – The x component of the translation vector, applied after rotation.
shift_y¶ (float or TensorList of float, optional, default = 0.0) – The y component of the translation vector, applied after rotation.
tile¶ (int or TensorList of int, optional, default = 100) – The length of a single tile, which is equal to width of black squares plus the spacing between them.