Variable nvidia::holoscan::kFragmentShaderSource

1.0
static const char * nvidia::holoscan::kFragmentShaderSource ="#version 330 core\n""out vec4 fragColor;\n""in vec2 texCoord;\n""uniform sampler2D inTexture;\n""void main() {\n"" fragColor = texture2D(inTexture, texCoord);\n""}\n”

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