Variable nvidia::holoscan::kVertexShaderSource

1.0
static const char * nvidia::holoscan::kVertexShaderSource ="#version 330 core\n""layout (location = 0) in vec2 coord;\n""out vec2 texCoord;\n""void main() {\n"" gl_Position = vec4((coord * 2.0) - 1.0, 0.0, 1.0);\n"" texCoord = vec2(coord.x, 1.0 - coord.y);\n""}\n”

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