GSDF_UNIFORM#
Defined in src/device/vpu_runtime/include/cupva_device/gatherscatter_dataflow.h
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GSDF_UNIFORM#
GSDF uniform mode.
This may be passed as an optional last argument to VMEM_GSDF_HANDLER. If declared this way, the handler only supports methods where all tiles have the same geometry (padding and tile sizes).
On GEN3, enabling this mode can achieve transferring multiple feature patches with significantly fewer DMA resources, at the cost of disabling certain GSDF APIs which do not accept GSDFHandlerUniform.