Program Listing for File opengl_utils.hpp
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/*
* Copyright (c) 2022, NVIDIA CORPORATION.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NVIDIA_CLARA_HOLOSCAN_GXF_OPENGL_UTILS_HPP_
#define NVIDIA_CLARA_HOLOSCAN_GXF_OPENGL_UTILS_HPP_
#include <glad/glad.h>
#include <string>
void GLAPIENTRY OpenGLDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar* message,
const void* userParam);
bool createGLSLShader(GLenum shader_type, GLuint& shader, const char* shader_src);
bool createGLSLShaderFromFile(GLenum shader_type, GLuint& shader,
const std::string& shader_filename);
bool linkGLSLProgram(const GLuint vertex_shader, const GLuint fragment_shader, GLuint& program);
#endif// NVIDIA_CLARA_HOLOSCAN_GXF_OPENGL_UTILS_HPP_