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/* * Copyright (c) 2022, NVIDIA CORPORATION. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef NVIDIA_CLARA_HOLOSCAN_GXF_VISUALIZER_HPP_ #define NVIDIA_CLARA_HOLOSCAN_GXF_VISUALIZER_HPP_ // clang-format off #define GLFW_INCLUDE_NONE 1 #include <glad/glad.h> #include <GLFW/glfw3.h> // NOLINT(build/include_order) // clang-format on #include <string> #include <vector> #include "gxf/std/codelet.hpp" #include "gxf/std/memory_buffer.hpp" #include "gxf/std/parameter_parser_std.hpp" #include "gxf/std/receiver.hpp" #include "gxf/std/scheduling_terms.hpp" #include "frame_data.hpp" #include "instrument_label.hpp" #include "instrument_tip.hpp" #include "overlay_img_vis.hpp" #include "video_frame.hpp" struct cudaGraphicsResource; namespace nvidia { namespace holoscan { namespace visualizer_tool_tracking { class Sink : public gxf::Codelet { public: Sink(); gxf_result_t start() override; gxf_result_t tick() override; gxf_result_t stop() override; gxf_result_t registerInterface(gxf::Registrar* registrar) override; void onKeyCallback(int key, int scancode, int action, int mods); void onFramebufferSizeCallback(int width, int height); private: // GLFW members and callback funds GLFWwindow* window_ = nullptr; // GL viewport int vp_width_ = 0; int vp_height_ = 0; float vp_aspect_ratio_ = 0; bool vp_changed_ = true; FrameData frame_data_; cudaGraphicsResource* cuda_confidence_resource_ = nullptr; cudaGraphicsResource* cuda_position_resource_ = nullptr; // Videoframe Vis related members // -------------------------------------------------------------------- bool use_cuda_opengl_interop_ = true; GLuint video_frame_tex_ = 0; VideoFrame video_frame_vis_; cudaGraphicsResource* cuda_video_frame_tex_resource_ = nullptr; std::vector<unsigned char> video_frame_buffer_host_; gxf::Parameter<int32_t> in_width_; gxf::Parameter<int32_t> in_height_; gxf::Parameter<int16_t> in_channels_; gxf::Parameter<uint8_t> in_bytes_per_pixel_; gxf::Parameter<uint8_t> alpha_value_; gxf::Parameter<std::string> videoframe_vertex_shader_path_; gxf::Parameter<std::string> videoframe_fragment_shader_path_; // Tooltip Vis related members // -------------------------------------------------------------------- bool enable_tool_tip_vis_ = true; InstrumentTip tooltip_vis_; gxf::Parameter<std::string> tooltip_vertex_shader_path_; gxf::Parameter<std::string> tooltip_fragment_shader_path_; // Those two below apply to Tool Name (instrument labels) also gxf::Parameter<int32_t> num_tool_classes_; gxf::Parameter<int32_t> num_tool_pos_components_; gxf::Parameter<std::vector<std::vector<float>>> tool_tip_colors_; // Tool Name Vis related members // -------------------------------------------------------------------- bool enable_tool_labels_ = true; InstrumentLabel label_vis_; gxf::Parameter<std::vector<std::string>> tool_labels_; gxf::Parameter<std::string> label_sans_font_path_; gxf::Parameter<std::string> label_sans_bold_font_path_; // Overlay Img Vis related members // -------------------------------------------------------------------- bool enable_overlay_img_vis_ = true; gxf::Parameter<int32_t> overlay_img_width_; gxf::Parameter<int32_t> overlay_img_height_; gxf::Parameter<int32_t> overlay_img_layers_; gxf::Parameter<int32_t> overlay_img_channels_; gxf::Parameter<std::vector<std::vector<float>>> overlay_img_colors_; GLuint overlay_img_tex_ = 0; std::vector<float> overlay_img_buffer_host_; std::vector<float> overlay_img_layered_host_; OverlayImageVis overlay_img_vis; cudaGraphicsResource* cuda_overlay_img_tex_resource_ = nullptr; gxf::Parameter<std::string> overlay_img_vertex_shader_path_; gxf::Parameter<std::string> overlay_img_fragment_shader_path_; // GFX Parameters // -------------------------------------------------------------------- gxf::Parameter<std::vector<gxf::Handle<gxf::Receiver>>> in_; gxf::Parameter<std::vector<std::string>> in_tensor_names_; gxf::Parameter<gxf::Handle<gxf::Allocator>> pool_; gxf::Parameter<gxf::Handle<gxf::BooleanSchedulingTerm>> window_close_scheduling_term_; }; } // namespace visualizer_tool_tracking } // namespace holoscan } // namespace nvidia #endif// NVIDIA_CLARA_HOLOSCAN_GXF_VISUALIZER_HPP_

© Copyright 2022, NVIDIA. Last updated on Jun 28, 2023.