Struct SystemResourceRequirement

struct SystemResourceRequirement

Public Members

std::string fragment_name

float cpu = -1.0f

float cpu_limit = -1.0f

float gpu = -1.0f

float gpu_limit = -1.0f

uint64_t memory = 0

uint64_t memory_limit = 0

uint64_t shared_memory = 0

uint64_t shared_memory_limit = 0

uint64_t gpu_memory = 0

uint64_t gpu_memory_limit = 0

Previous Struct scalar_type
Next Struct vector_type
© Copyright 2022-2024, NVIDIA. Last updated on Apr 23, 2024.