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Building NavMesh is a must-have step to enable subsequent tasks, such as Camera Placement and Camera Calibration. More details can be found in the Navigation Mesh.

Check if there is a NavMeshVolume in your asset scene to cover the navigable area.

  • If there is a NavMeshVolume, you can jump to the Bake NavMesh section.

    NavMesh Volume

  • If there is no NavMeshVolume, go to Stage > Right Click > Create > Navigation > NavMesh Include Volume.

    Build NavMesh Volume

    Set the NavMeshVolume to cover the navigable area.

    Set NavMesh Volume

It is recommended to set the height of NavMeshVolume taller than agents (e.g., characters and humanoids) in your scene, but lower than the ceiling.

Open the NavMesh extension by going to Window > Navigation > NavMesh.

Build NavMesh

The NavMesh panel is shown below.

NavMesh Panel

Go to Bake Settings and check whether the parameters are within a reasonable range for your scene.

Bake Settings

The default settings are as follows: Agent Height: 180, Agent Radius: 25, Agent Max Step Height: 1, and Agent Max Floor Slope: 1.

Click Bake to build the NavMesh.

Baked Scene