OvPhysX
Do not combine OvPhysX with the Kit visualizer. Commands such as
physics=ovphysx --visualizer kit are unsupported because ovphysx
loads USD-dependent PhysX plugins from its own package, while Kit already
owns a separate USD/plugin stack in the same process. Use
--visualizer newton_gl, --visualizer rerun, --visualizer viser,
or omit --visualizer for headless execution.
OvPhysX runs PhysX without Omniverse Kit. It reads scene-level solver settings
from the USD PhysicsScene prim. OvPhysxCfg holds
GPU buffer settings that USD does not represent.
OvPhysX is selected through OvPhysxCfg:
Why use OvPhysX?
- No Kit runtime. Run headless simulations without Isaac Sim.
- USD configuration. Scene-authoring tools can set solver parameters directly
on the
PhysicsSceneprim.
What works today
OvPhysX supports the following components. The notes describe requirements and limits to consider when configuring a task.
See /source/concepts/sensors/index for sensor configuration and /source/concepts/renderers for renderer choices.
Implementation history: rigid objects #5426, articulations #5459, rigid-object collections #5570, contacts #5422, scene data #5589, and frame views #5678 in https://github.com/isaac-sim/IsaacLab/pulls. Broader integration work was tracked in issue #5634. Check isaaclab_ov implementations and tests when updating this table.
Installation
The ovphysx extra requires OvPhysX 0.6.4.72118723. Install it from the repository root with:
The --inexact flag preserves packages installed through other extras.
Use --extra ov to install both public OvPhysX and OVRTX runtimes. The combined
extra pairs OVRTX 0.5.1.385782 with OVStage 0.2.1; OVRTX 0.4.1 is not compatible
with this runtime combination. The legacy
Isaac Lab installer also supports ./isaaclab.sh -i 'ov[ovphysx]' and
./isaaclab.sh -i 'ov[all]'.
Testing the Installation
First check that the Python package and runtime wheel import correctly:
uv (Recommended)
isaaclab.sh / isaaclab.bat
Then run a small backend smoke test:
uv (Recommended)
isaaclab.sh / isaaclab.bat
To try a task that declares an OvPhysX physics preset, use the same preset CLI syntax as the other backends:
uv (Recommended)
isaaclab.sh / isaaclab.bat
This command runs a 64-step headless zero-action rollout and then exits.
Supported locomotion environments
Use the environment browser or task help
for the available physics= presets. To list launchable combinations:
Playback uses the same physics=ovphysx selector as training.
Locomotion task examples
Isaac-Ant-DirectIsaac-Humanoid-DirectIsaacContrib-Velocity-Rough-AnymalBIsaacContrib-Velocity-Rough-AnymalCIsaac-Velocity-Flat-AnymalDIsaac-Velocity-Rough-AnymalDIsaacContrib-Velocity-Rough-UnitreeA1IsaacContrib-Velocity-Rough-UnitreeGo1Isaac-Velocity-Rough-UnitreeGo2Isaac-Velocity-Rough-CassieIsaac-Velocity-Rough-G1Isaac-Velocity-Rough-H1
Heterogeneous cloning
OvPhysX 0.6.3 is required for heterogeneous runtime cloning. Tensor bindings use numeric environment order so indexed resets, actions and observations address the correct variant. Variants may differ in geometry but must preserve body, joint and tendon layout. Isaac Lab checks prototype rotation axes and tendon layouts; OVPhysX checks body and joint metadata when binding articulations.
The clone context compiles the plan’s prototypes and world assignments once. The physics manager attaches one exported stage, replays the native copies, and warms the runtime before assets and sensors bind. Hard reset reuses the same declarations; there is no separate consumable queue. Binding paths come from the plan’s world layout and environment template, not from native clone order.
Authored sources all receive native environment ID zero. Every world containing a source or USD-only physics therefore imports all its declared assets as originals. Other worlds clone their assets from a complete original world of the same composition, using one native environment ID per destination world. This keeps a robot, table and object able to contact one another without destination placeholders. Only declared asset subtrees are copied; unrelated authored assets are retained.
Keep filter_collisions enabled to isolate original worlds with USD collision groups. GPU copies additionally use native environment-ID filtering. CPU has no native environment-ID filtering in OvPhysX 0.6.3, so it imports all declared USD copies and uses collision groups. Large overlapping original layouts can still exhaust broadphase pair capacity; use spatially separated environments.
Deformable limitations
OvPhysX deformables currently require every body matched by one DeformableObject to have the same number of simulation nodes. Initialization raises an error for mixed node counts instead of exposing padded state that would produce incorrect reductions.
Deformable scenes also require full-stage materialization. Startup cost therefore grows with the number of authored environments. Use this path for small validation scenes; training-scale workloads with thousands of environments are not currently supported. Deformable bodies are not supported by the heterogeneous fast-path cloner.
Native access
Use native access when the shared asset and sensor APIs do not expose the data or operation you need. Reuse an Isaac Lab-owned handle when its selection matches; create raw access only for additional capabilities. Native writes can bypass Isaac Lab’s caches and validation, so follow the ownership and synchronization rules below.
Mental model
OvPhysX exposes generic TensorBinding objects. A binding combines a prim
selection with one installed TensorType; it is not an asset-specific native
storage object. Callers explicitly pull values into their own buffer with
read() and push a buffer back with write(). Isaac Lab optionally wraps
these bindings in OvPhysxView for a
string-keyed, guarded convenience surface.
Lifecycle prerequisite
Create bindings only after the OvPhysX simulation has initialized and reset, when its native runtime is live. A stage reload, a reset path that rebuilds the stage or runtime, and manager teardown invalidate all existing bindings and views. Reacquire them afterwards.
Get the active OvPhysX handle from the manager after the lifecycle prerequisite:
A non-None handle proves only that the manager constructed an OvPhysX instance; it is not a
readiness predicate for the current simulation context. Manager teardown releases the instance
and clears this handle. Initialize and reset the current context before access, and always
reacquire the handle before creating new bindings or views.
Reuse Isaac Lab-owned access
Reuse the convenience view already owned by an Isaac Lab asset when its selection matches:
Create raw access
Create a raw binding when the desired selection is not already owned by an Isaac Lab asset. The following representative pose binding is float32 and uses the simulation device; it is not a generic allocator for every tensor type:
Before allocating a buffer, inspect binding.shape, binding.dtype, the
binding’s count, and its path metadata. Match the binding shape and DLPack scalar
metadata exactly, and respect the binding’s native device and access mode.
RIGID_BODY_POSE has the float32 layout used above, but another tensor type
can have a different scalar dtype, shape, native device, or write permission.
For a new selection, construct OvPhysxView with the native runtime and a Tensor API pattern:
try_binding_for attempts to create a binding for this selection and returns
None when a valid type is unavailable. binding_for returns a raw binding
and bypasses the view’s device, dtype, shape, and read-only guards.
Read/write semantics
Raw binding.read(buffer) calls pull values into caller-owned buffers, while
binding.write(buffer) calls push values to the simulation. Editing a local
buffer alone does not change the simulation. The guarded
get_attribute,
read_into, and
set_attribute paths provide the
same pull/push boundary while validating the binding’s shape, scalar dtype,
native device, and writable access.
Ownership, synchronization, and invalidation
Allocate buffers on the binding’s required device and match its shape and DLPack scalar metadata. State tensors normally use the simulation device, while some property tensors are CPU-only. OvPhysxView validates these requirements and can reinterpret supported flat scalar layouts as structured Warp values, but it does not move data between CPU and GPU.
Use try_binding_for when a tensor type might not apply to the selected
prims. Reacquire raw bindings and convenience views after reset paths that
rebuild the stage or runtime, or after teardown. Destroy raw bindings and close
custom views before they are no longer needed. Manager teardown closes tracked
OvPhysxView instances before releasing the runtime, but explicit cleanup
avoids retaining their bindings for the rest of a long-lived simulation.
Authoritative references
The generated Isaac Lab reference for
OvPhysxView documents the convenience
view. The repository metadata pins OvPhysX to a version but does not provide
a versioned official OvPhysX documentation URL, so inspect the installed
TensorType and binding metadata at runtime.
Where to go next
- /source/isaaclab/environments — tasks and backend presets.
- Backend architecture — shared factories and resource ownership.
- /source/concepts/scene_data_providers — shared scene data for renderers and visualizers.