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Hydra Configuration System

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Isaac Lab supports the Hydra configuration system to modify the task’s configuration using command line arguments, which can be useful to automate experiments and perform hyperparameter tuning.

Any parameter of the environment can be modified by adding one or multiple elements of the form env.a.b.param1=value to the command line input, where a.b.param1 reflects the parameter’s hierarchy, for example env.actions.joint_effort.scale=10.0. Similarly, the agent’s parameters can be modified by using the agent prefix, for example agent.seed=2024.

The way these command line arguments are set follow the exact structure of the configuration files. Since the different RL frameworks use different conventions, there might be differences in the way the parameters are set. For example, with rl_games the seed will be set with agent.params.seed, while with rsl_rl, skrl and sb3 it will be set with agent.seed.

As a result, training with hydra arguments can be run with the following syntax:

The above command will run training with the task Isaac-Cartpole without selecting a visualizer, and set the env.actions.joint_effort.scale parameter to 10.0 and the agent.seed parameter to 2024.

To keep backwards compatibility, and to provide a more user-friendly experience, we have kept the old cli arguments of the form --param, for example --num_envs, --seed, --max_iterations. These arguments have precedence over the hydra arguments, and will overwrite the values set by the hydra arguments.

Modifying advanced parameters

Callables

It is possible to modify functions and classes in the configuration files by using the syntax module:attribute_name. For example, in the Cartpole environment:

class ObservationsCfg:
"""Observation specifications for the MDP."""
@configclass
class PolicyCfg(ObsGroup):
"""Observations for policy group."""
# observation terms (order preserved)
joint_pos_rel = ObsTerm(func=mdp.joint_pos_rel)
joint_vel_rel = ObsTerm(func=mdp.joint_vel_rel)
def __post_init__(self):
self.enable_corruption = False
self.concatenate_terms = True
# observation groups
policy: PolicyCfg = PolicyCfg()

we could modify joint_pos_rel to compute absolute positions instead of relative positions with env.observations.policy.joint_pos_rel.func=isaaclab.envs.mdp:joint_pos.

Setting parameters to None

To set parameters to None, use the null keyword, which is a special keyword in Hydra that is automatically converted to None. In the above example, we could also disable the joint_pos_rel observation by setting it to None with env.observations.policy.joint_pos_rel=null.

Dictionaries

Elements in dictionaries are handled as parameters in the hierarchy. For example, in the Cartpole environment:

reset_cart_position = EventTerm(
func=mdp.reset_joints_by_offset,
mode="reset",
params={
"asset_cfg": SceneEntityCfg("robot", joint_names=["slider_to_cart"]),
"position_range": (-1.0, 1.0),
"velocity_range": (-0.5, 0.5),
},
)

the position_range parameter can be modified with env.events.reset_cart_position.params.position_range="[-2.0, 2.0]". This example shows two noteworthy points:

  • The value contains a space, so it must be enclosed in quotes for the shell.
  • The parameter is a list while it is a tuple in the config. This is due to the fact that Hydra does not support tuples.

Modifying inter-dependent parameters

Particular care should be taken when modifying the parameters using command line arguments. Some of the configurations perform intermediate computations based on other parameters. These computations will not be updated when the parameters are modified.

For example, for the configuration of the Cartpole camera environment:

class CartpoleCameraEnvCfg(PresetCfg):
"""Cartpole camera environment with a selectable camera data type.
The selector also picks the matching tiled camera preset and its rendering backend through
``CartpoleCameraSceneCfg.tiled_camera``.
"""
@configclass
class BaseCartpoleCameraEnvCfg(CartpoleEnvCfg):
"""Camera variant of :class:`CartpoleEnvCfg`; only the fields that differ are overridden."""
write_image_to_file = False
frame_stack: int = 2
"""Number of frames to stack along the channel dimension.
Values less than two disable stacking.
"""
# spaces: single-frame channels + default spatial size. At env init, height/width
# are replaced with the tiled camera size and channels are expanded by frame_stack.
# Only the channel count must stay in sync with the camera data type (presets set this).
observation_space = [3, 96, 96]

The configuration declares the single-frame channel count and a default spatial size. At environment initialization, CartpoleCameraEnv rebuilds observation_space from the resolved camera: the default frame_stack=2 expands channels, and height/width are taken from scene.tiled_camera. So env.scene.tiled_camera.width=128 env.scene.tiled_camera.height=128 alone yields an effective stacked shape of [6,128,128] without also overriding env.observation_space. The channel entry in observation_space must still match the camera data type (for example [1, ...] with presets=depth); presets already set this.

Class-body assignments are evaluated once at import time and do not track later Hydra overrides unless runtime code explicitly rebuilds the dependent value, as this camera environment does.

Similarly, the __post_init__ method is not updated with the command line inputs. In the LocomotionVelocityRoughEnvCfg, for example, the post init update is as follows:

class LocomotionVelocityRoughEnvCfg(ManagerBasedRLEnvCfg):
"""Configuration for the locomotion velocity-tracking environment."""
# Simulation settings
sim: SimulationCfg = SimulationCfg(physics=RoughPhysicsCfg())
# Scene settings
scene: MySceneCfg = MySceneCfg(num_envs=4096, env_spacing=2.5)
# Basic settings
observations: ObservationsCfg = ObservationsCfg()
actions: ActionsCfg = ActionsCfg()
commands: CommandsCfg = CommandsCfg()
# MDP settings
rewards: RewardsCfg = RewardsCfg()
terminations: TerminationsCfg = TerminationsCfg()
events: EventsCfg = EventsCfg()
curriculum: CurriculumCfg = CurriculumCfg()
def __post_init__(self):
"""Post initialization."""
# general settings
self.decimation = 4
self.episode_length_s = 20.0
# simulation settings
self.sim.dt = 0.005
self.sim.render_interval = self.decimation
self.sim.physics_material = self.scene.terrain.physics_material
# update sensor update periods
# we tick all the sensors based on the smallest update period (physics update period)
if self.scene.height_scanner is not None:
self.scene.height_scanner.update_period = self.decimation * self.sim.dt
if self.scene.contact_forces is not None:
self.scene.contact_forces.update_period = self.sim.dt
# check if terrain levels curriculum is enabled - if so, enable curriculum for terrain generator
# this generates terrains with increasing difficulty and is useful for training
if getattr(self.curriculum, "terrain_levels", None) is not None:
if self.scene.terrain.terrain_generator is not None:
self.scene.terrain.terrain_generator.curriculum = True
else:
if self.scene.terrain.terrain_generator is not None:
self.scene.terrain.terrain_generator.curriculum = False
def play_mode(self):
"""Play-mode overrides shared by the velocity-tracking environments."""
super().play_mode()
# spawn the robot randomly in the grid (instead of their terrain levels)
self.scene.terrain.max_init_terrain_level = None
# reduce the number of terrains to save memory
if self.scene.terrain.terrain_generator is not None:
self.scene.terrain.terrain_generator.num_rows = 5
self.scene.terrain.terrain_generator.num_cols = 5
self.scene.terrain.terrain_generator.curriculum = False
# remove random pushing events
self.events.base_external_force_torque = None
self.events.push_robot = None

Here, when modifying env.decimation or env.sim.dt, the user needs to give the updated env.sim.render_interval, env.scene.height_scanner.update_period, and env.scene.contact_forces.update_period as input as well.

Custom Configuration Validation

Configclass objects can define a validate_config() method to perform domain-specific validation after all fields have been resolved. This hook is called automatically after preset resolution and MISSING-field checks succeed, allowing you to catch invalid parameter combinations early with clear error messages.

For example, the Franka reach configuration validates that its Newton IK action preset is paired with a Newton physics configuration:

def validate_config(self) -> None:
"""Validate the selected controller and physics backend."""
if self.observations.policy.ee_target_error is not None and not isinstance(
self.actions.arm_action, mdp.JointPositionActionCfg
):
raise ValueError("The 'hold' preset requires the Franka joint-position action.")
if isinstance(self.actions.arm_action, NewtonInverseKinematicsActionCfg) and not isinstance(
self.sim.physics, NewtonCfg
):
raise ValueError("The 'newton_ik' action preset requires a Newton physics preset.")

When it runs:

  1. All MISSING fields are checked first — if any remain, TypeError is raised.
  2. Only then is validate_config() called on the top-level config object.
  3. The hook should raise ValueError with a clear message and migration guidance.

Common validation patterns:

  • Compatibility between independently selectable controllers, physics configurations, and renderers
  • Renderer, camera data type, and feature extractor compatibility
  • Numeric relationships or limits that cannot be expressed by field types alone

Preset System

For a user-focused introduction to choosing physics, rendering, and task variants, start with /source/concepts/backends_and_presets. This section covers the complete preset definition and resolution behavior.

The preset system lets you swap out entire config sections — or individual scalar values — with a single command line argument. Instead of overriding individual fields, you select a named preset that completely replaces the config section (no field merging).

Presets are declared by subclassing ~isaaclab_tasks.utils.hydra.PresetCfg or by using the ~isaaclab_tasks.utils.hydra.preset convenience factory. The system recursively discovers all presets from nested configs automatically, including presets inside dict-valued fields (e.g. actuators).

Override Order

The effective precedence, from lowest to highest, is:

  1. Defaults: Each unresolved PresetCfg falls back to its default field.
  2. Typed and domain selections: physics=newton_mjwarp selects physics while presets=rgb broadcasts a task-specific name to every matching config.
  3. Path selections: env.sim.physics=newton_kamino targets one specific PresetCfg and takes precedence at that path.
  4. Play-mode changes: When requested by a play command, the environment’s play_mode() changes are applied to the resolved config.
  5. Scalar overrides: env.sim.dt=0.001 has the final say for an individual field.

If multiple broadcast names select different alternatives at the same active path, resolution fails instead of silently choosing one.

Defining Presets with PresetCfg

Create a ~isaaclab_tasks.utils.hydra.PresetCfg subclass where each field is a named alternative. The default field is the config used when no CLI override is given:

from isaaclab.sim import SimulationCfg
from isaaclab.utils import configclass
from isaaclab_newton.physics import NewtonCfg
from isaaclab_physx.physics import PhysxCfg
from isaaclab_tasks.utils import PresetCfg
@configclass
class PhysicsPresetsCfg(PresetCfg):
isaacsim_physx: PhysxCfg = PhysxCfg()
default: PhysxCfg = isaacsim_physx
newton_mjwarp: NewtonCfg = NewtonCfg()
@configclass
class MyEnvCfg:
sim: SimulationCfg = SimulationCfg(physics=PhysicsPresetsCfg())

Physics is owned by ~isaaclab.sim.SimulationCfg, so the preset’s config path is env.sim.physics. For backend selection, prefer the typed selector:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole physics=newton_mjwarp

Use the path form env.sim.physics=newton_mjwarp only when you intentionally want to replace that one preset node without selecting other matching task presets.

The default field can be set to None to make an optional feature that is disabled unless explicitly selected:

@configclass
class CameraSettingsCfg:
width: int = 64
height: int = 64
@configclass
class CameraPresetCfg(PresetCfg):
default = None
small: CameraSettingsCfg = CameraSettingsCfg()
large: CameraSettingsCfg = CameraSettingsCfg(width=256, height=256)
@configclass
class SceneCfg:
camera: CameraPresetCfg = CameraPresetCfg()

Here, env.scene.camera resolves to None by default. A registered task using this config can activate the large camera with the path selector env.scene.camera=large.

Backend and Solver Presets

Physics backend selection uses the same preset system. A task can define a PresetCfg whose entries replace the complete physics config:

The Cartpole task’s definition is a maintained example:

class CartpolePhysicsCfg(PresetCfg):
"""Physics backend presets for the cartpole environments."""
isaacsim_physx: PhysxCfg = PhysxCfg()
ovphysx: OvPhysxCfg = OvPhysxCfg()
physx: PhysxAutoCfg = PhysxAutoCfg(isaacsim_physx=isaacsim_physx, ovphysx=ovphysx)
newton_mjwarp: NewtonCfg = NewtonCfg(
solver_cfg=MJWarpSolverCfg(
njmax=5,
nconmax=3,
cone="pyramidal",
impratio=1,
integrator="implicitfast",
),
num_substeps=1,
debug_mode=False,
use_cuda_graph=True,
)
newton_kamino: NewtonCfg = NewtonCfg(
solver_cfg=KaminoPADMMSolverCfg(sparse_jacobian=True),
debug_mode=False,
use_cuda_graph=True,
)
default: NewtonCfg = newton_mjwarp

The newton_mjwarp and newton_kamino entries both select the Newton physics backend because both entries are ~isaaclab_newton.physics.NewtonCfg objects. The difference is the solver configuration: newton_mjwarp uses ~isaaclab_newton.physics.MJWarpSolverCfg, while newton_kamino uses ~isaaclab_newton.physics.KaminoPADMMSolverCfg.

Kamino is therefore a solver preset, not a separate Isaac Lab backend. The same Newton assets, sensors, renderers, and visualizers are used after the preset is resolved. It is a Proximal Alternating Direction Method of Multipliers (P-ADMM) based solver for constrained rigid multi-body dynamics, and its Isaac Lab support is currently beta.

Kamino support is experimental and currently depends on the asset being structured in a way that Kamino can consume. Assets that work with the MuJoCo-Warp or PhysX presets may still require model-structure updates before they work with physics=newton_kamino.

# Preferred: select and validate a physics preset by type
uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole physics=newton_kamino
# Advanced: replace only the physics config at this path
uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole env.sim.physics=newton_kamino

Backend support is task-specific and changes as tasks are validated. Use the task’s --help output as the source of truth. Passing physics=newton_kamino to a task that does not advertise it fails; it does not add a Kamino configuration to that task.

Inline Presets with preset()

For simple values (scalars, lists) that don’t warrant a full subclass, use the ~isaaclab_tasks.utils.hydra.preset factory. It dynamically creates a PresetCfg instance from keyword arguments:

from isaaclab_tasks.utils.hydra import preset
# Scalar preset -- no boilerplate subclass
self.scene.robot.actuators["legs"].armature = preset(
default=0.0, isaacsim_physx=0.0, newton_mjwarp=0.01, physx=0.0
)

This is equivalent to defining a PresetCfg subclass with the same float fields, but without the ceremony. The default keyword is required.

preset() works for any value type — scalars, lists, or even config instances:

# Resolution preset on a camera config field
width = preset(default=64, res128=128, res256=256)
# List preset for camera data types
@configclass
class DataTypeCfg(PresetCfg):
default: list = ["rgb"]
depth: list = ["depth"]
albedo: list = ["albedo"]

Use preset() when the definition fits on a single line. Use a PresetCfg subclass when the options are verbose enough to benefit from type annotations and multiline formatting.

The preset system discovers preset() values anywhere in the config tree, including inside dict-valued fields such as actuators:

# Select MJWarp physics and all matching dependent alternatives
uv run isaaclab train --rl_library rsl_rl \
--task IsaacContrib-Velocity-Rough-AnymalC physics=newton_mjwarp

The typed physics= selector uses broadcast resolution for the selected name, so matching task-specific alternatives such as this armature value are updated too. It additionally verifies that the name resolved a physics configuration; the free-form presets= selector does not provide that type check.

Typed Preset Selectors

The preset CLI layer recognizes three key=value tokens (no leading dashes) that can be appended to any training or play script command:

TokenEffect
physics=NAMETyped selector for ~isaaclab.physics.PhysicsCfg variants
renderer=NAMETyped selector for ~isaaclab.renderers.renderer_cfg.RendererCfg variants
presets=NAME[,NAME,...]Broadcast: applied to every matching ~isaaclab_tasks.utils.hydra.PresetCfg in the config tree

The typed selectors use the same broadcast resolution as presets=. This means physics=newton_mjwarp can also update dependent task presets with the same name, such as actuator or event settings. They are not interchangeable, however: a typed selector must resolve at least one config of its declared type or it raises an error. Use physics= and renderer= for backend choices, and reserve presets= for task-specific modes.

Common physics preset names (only when advertised by the task):

NameBackend
isaacsim_physxConcrete Isaac Sim PhysX configuration
physxAutomatic PhysX-family selection between configured alternatives
newton_mjwarpNewton physics with the MuJoCo-Warp solver
newton_kaminoNewton physics with the Kamino solver (beta; limited tasks — see Backend and Solver Presets)
ovphysxConcrete OvPhysX configuration for supported kit-less tasks

Common renderer preset names (when provided by ~isaaclab_tasks.utils.presets.MultiBackendRendererCfg):

NameRenderer
isaacsim_rtxConcrete Isaac Sim RTX renderer
rtxAutomatic RTX-family selection between configured alternatives
newton_rendererNewton Warp renderer
ovrtxConcrete OVRTX renderer for supported kit-less tasks

The implicit default field is task-specific and is intentionally omitted from --help. Do not infer a task’s default backend from these conventional names; inspect its help output or configuration. Automatic choices such as physics=physx and renderer=rtx are opt-in, not universal defaults.

Domain presets (observation modes, camera configurations, etc.) are task-specific. Pass --task=<task-name> --help to a training command to see all presets available for that task, grouped by selector type.

For reinforcement-learning tasks, preset resolution composes the registered environment and agent configurations as sibling roots. A library’s canonical <library>_cfg_entry_point may therefore return a root-level PresetCfg with the same alternative names as the environment. A broadcast such as presets=resnet18 selects resnet18 in both roots in one resolution pass:

This is the preferred way to keep an environment-coupled policy shape, such as a feature extractor or action-space head, aligned with the selected environment. It does not require a preset-specific registry entry or rewrite --agent.

Independent training recipes remain explicit agent choices. A task may select an alternate agent for symmetry, recurrence, distillation, or another algorithm without changing its environment preset.

Preset-specific agent entry points and registry-side preset-to-agent maps are not part of this model. Use the canonical entry point and select its variant with presets=. For older SKRL runs whose manifest or directory encoded a configuration-key suffix instead of agent.class as the algorithm, pass the checkpoint path explicitly instead of using automatic latest or best discovery.

Legacy aliases newton → newton_mjwarp and kamino → newton_kamino are still accepted but emit a FutureWarning. The renderer aliases isaacsim_rtx_renderer → isaacsim_rtx and ovrtx_renderer → ovrtx behave the same way. Prefer the canonical names.

Using Presets

Typed selectors — preferred form for physics and renderer backends:

# Switch to Newton MuJoCo-Warp physics
uv run isaaclab train --rl_library rsl_rl \
--task IsaacContrib-Velocity-Rough-AnymalC physics=newton_mjwarp
# Switch to Newton renderer for camera environments
uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Camera-Direct renderer=newton_renderer
# Combine typed selectors with a task-specific observation preset
uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Camera-Direct \
physics=newton_mjwarp renderer=newton_renderer presets=rgb

Path presets — select a specific preset for one config path:

# Replace only this task's physics preset node
uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole env.sim.physics=newton_kamino

Domain presets — broadcast a task-specific name everywhere it exists:

# Keep the observation pipeline and camera data type in sync
uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Camera presets=depth

Multiple domain presets — apply several non-conflicting task choices:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Lift-KukaAllegro-Camera presets=duo_camera,rgb128

The KukaAllegro -Camera tasks default to a single camera and the matching RSL-RL CNN actor. presets=duo_camera switches both the camera rig and actor inputs; the critic continues to use state observations.

Combined — typed selectors, a domain preset, and a scalar override:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Camera \
physics=newton_mjwarp renderer=newton_renderer presets=rgb \
env.sim.dt=0.002

Global Preset Conflict Detection

If two global presets both match the same config path, an error is raised so the ambiguity is caught early:

ValueError: Conflicting global presets: 'foo' and 'bar'
both define preset for 'env.events'

Real-World Example

The ANYmal-C locomotion environment shows both PresetCfg and preset() working together:

class AnymalCRoughEnvCfg(LocomotionVelocityRoughEnvCfg):
def __post_init__(self):
super().__post_init__()
# scene
self.scene.robot = replace(ANYMAL_C_CFG, prim_path="{ENV_REGEX_NS}/Robot")

The base velocity configuration also defines newton_mjwarp alternatives for physics and a center-of-mass randomization event that MJWarp disables. An explicit physics=newton_mjwarp resolves the physics config and every active dependent alternative with that name: the event is disabled and the ANYmal-C actuator armature becomes 0.01. The typed selector also verifies that a physics preset was actually selected.

uv run isaaclab train --rl_library rsl_rl \
--task IsaacContrib-Velocity-Rough-AnymalC physics=newton_mjwarp

Without a selector, each PresetCfg independently uses its own default; the name of a default alternative is not broadcast to other preset nodes.

Summary

Override TypeSyntaxEffect
Scalarenv.sim.dt=0.001Modify single field
Path presetenv.sim.physics=newton_kaminoReplace entire section
Domain presetpresets=rgbApply a task-specific name everywhere matching
Typed physics selectorphysics=newton_mjwarpSelect a physics variant, update matching dependent presets, and require a typed match
Typed renderer selectorrenderer=newton_rendererSelect a renderer variant and require a typed match
Combinedphysics=newton_mjwarp renderer=newton_renderer presets=rgb env.sim.dt=0.001Typed selectors + domain preset + scalar override