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Backends and Presets

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This page is the source of truth for the isaaclab-selecting-backends and isaaclab-using-presets agent skills (skills/user/select-backends/, skills/user/use-presets/). When you change this page, update those skills so agent guidance stays in sync. See /source/developer-tools/agent_skills.

An Isaac Lab environment describes the robot, scene, sensors, and task. A backend supplies the physics or rendering implementation that brings that description to life. A preset is a named, tested configuration choice that lets you switch implementations or task modes without editing Python.

In practice, the same environment can run with a different physics engine, renderer, or observation mode by adding a short selector:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Direct physics=newton_mjwarp

The task stays Isaac-Cartpole-Direct. The preset changes the configuration used to launch it.

The mental model

Think of an environment as the experiment and presets as the knobs that select tested versions of its larger building blocks:

Environment
├── physics=... Which physics configuration runs the simulation?
├── renderer=... Which renderer produces camera data?
└── presets=... Which task-specific mode or config bundle is used?

After configuration is resolved, Isaac Lab’s common asset, sensor, and scene APIs dispatch to the selected backend implementation. Environment code can use the same public API across PhysX, Newton, and OvPhysX instead of branching on the active engine throughout the task.

Physics, rendering, and visualization are separate choices. For example, a camera environment can use Newton physics with the Newton Warp renderer, while the visualizer is selected independently with --viz.

Backend architecture

Factories dispatch an object to the active backend implementation at construction time, so code can use the same public API without importing backend-specific modules directly.

Isaac Lab backend architecture, from environment code through factories and the physics

Isaac Lab backend architecture, from environment code through factories and the physics

Factory dispatch

All factories inherit from ~isaaclab.utils.backend_utils.FactoryBase. They locate supported backend implementations through a core backend-key selector followed by package and module-path conventions:

  1. The name of SimulationContext.physics_manager is mapped to one of the backend keys recognized by FactoryBase._get_backend(). Adding another physics backend requires extending this core selector.
  2. The factory module path determines the backend module path. For example, isaaclab.assets.articulation maps to isaaclab_physx.assets.articulation, isaaclab_newton.assets.articulation, or isaaclab_ov.assets.articulation. The OvPhysX backend key uses the shared isaaclab_ov integration package.
  3. The factory lazily imports the backend module and caches the implementation class in a registry.
User code: Articulation(cfg)
│
▼
FactoryBase.__new__()
│
├─ _get_backend() → "physx", "newton", or "ovphysx"
│ (reads SimulationContext.physics_manager)
│
├─ _get_module_name() → "isaaclab_physx.assets.articulation"
│ (OvPhysX maps to the shared isaaclab_ov package)
│
├─ importlib.import_module()
│ (lazy load — only on first use)
│
└─ Return backend-specific instance

Renderers and visualizers instead select their implementations through their configuration’s class_type. Their selection is independent of physics; renderer instances are shared through the simulation registry described below.

Physics manager lifecycle

Each backend implements ~isaaclab.physics.PhysicsManager, the abstract base class that owns its simulation lifecycle. Implementations initialize their engine from a ~isaaclab.sim.SimulationContext, update kinematics with forward(), advance simulation with step(), reset state with reset(), and release resources with close().

The manager exposes ~isaaclab.physics.PhysicsEvent callbacks for cross-backend lifecycle work. MODEL_INIT occurs during scene construction, PHYSICS_READY after physics initialization, and STOP before native resources are replaced or shut down. The concrete close() implementation dispatches the STOP event.

SimulationContext owns native resources and renderer instances in one registry. get_or_create_backend(backend_cfg) reuses one resource for equal configurations of the same concrete type; a cache miss constructs instantiate(backend_cfg). ~isaaclab.sim.BackendCfg describes resource settings and identity, and ~isaaclab.renderers.RendererCfg extends it for renderer instances. PhysicsCfg selects a physics manager. Finalize configurations before registration and treat them, including nested values, as read-only afterward. Use a new configuration for different settings. close_backend(backend) closes the exact registered object after all consumers have released their bindings; it does not compare or hash configurations. Resources declared through BackendCfg must implement close(). Plain construction cfgs share Python-owned data without a teardown operation; removing the registry entry releases its reference. A failed close retains the entry for retry. After physics shutdown invalidates camera render data, simulation teardown closes material writers, renderer instances, visualizers, and remaining native resources, in that order, before closing the stage.

Managers and native renderers expose their borrowed resource through backend. For example, NewtonManager.backend.model accesses the finalized native model. Closing a renderer releases its bindings, not the shared native resource. Exposing native handles does not replace SDP transport.

Clone contexts are registered separately as sim.clone_contexts[Context] = Context(...) before plan dispatch. They apply the plan but do not own native runtime resources.

Newton has two resources with different lifetimes, not two interchangeable backends:

  • ModelBuilder holds mutable construction data. Cloning populates it and sensors declare requirements before finalization. It remains available for hard reset. NewtonBuilderCfg is a plain construction cfg, not a BackendCfg; the builder needs no native close().
  • NewtonBackend owns the finalized model and native buffers. Physics and render consumers borrow those handles. Closing it releases runtime allocations without closing the builder.

Both resources use the same registry:

builder_cfg = NewtonBuilderCfg(physics_cfg=sim.cfg.physics)
builder = sim.get_or_create_backend(builder_cfg)
# Clone/import populates this builder before model allocation.
model_cfg = NewtonBackendCfg(physics_cfg=sim.cfg.physics, device=sim.device)
backend = sim.get_or_create_backend(model_cfg)

Both configurations use the selected physics cfg; non-Newton physics selects a render-only representation. SimulationContext has no backend-specific cfg fields, and consumers do not access clone contexts. Consumers request body transforms and visual points directly through SDP. Queries share the native resource’s BVHs but keep each consumer’s captured work separate.

Portable asset and sensor interfaces

Assets and sensors use the same layering as the factories:

  1. A base class in isaaclab defines the public contract, such as BaseArticulation or BaseContactSensor.
  2. A factory class inherits from both FactoryBase <isaaclab.utils.backend_utils.FactoryBase> and that base class.
  3. Backend packages provide the supported implementations.

Sensor data classes use the same pattern, for example ContactSensorData(FactoryBase, BaseContactSensorData). Implementations expose ~isaaclab.utils.warp.ProxyArray values through public asset and sensor data properties. Each proxy wraps the underlying wp.array and provides explicit .warp access to that array and cached, zero-copy .torch access to a torch.Tensor view. Use those accessors when an API specifically requires one representation. Passing a ProxyArray to wp.to_torch() is supported only by a deprecated compatibility shim; new code should use proxy_array.torch. Backend-native and internal storage may still use raw Warp arrays. See /source/how-to/proxy_array for usage and buffer lifetime guidance.

Portable renderer and scene-data interfaces

Rendering is selected independently from physics. Acquire implementations of the ~isaaclab.renderers.BaseRenderer contract through sim.get_or_create_backend(renderer_cfg). The ~isaaclab.renderers.RenderContext coordinates their rendering lifecycle through a filtered view of that registry, without a separate renderer cache or renderer ownership. It validates global settings and registration timing, initializes renderers after physics is ready, and coordinates stage preparation, scene updates, and material writers. See Renderers for renderer choices and usage.

Physics managers expose live simulation data through ~isaaclab.scene_data.SceneDataBackend. The ~isaaclab.scene_data.SceneDataProvider owned by the simulation context converts and remaps that data for backend-independent consumers:

physics manager -> SceneDataBackend -> SceneDataProvider -> renderer or visualizer

This boundary lets renderers and visualizers consume a common Warp-native data path without knowing which physics engine owns the state. See /source/concepts/native-physics-api/scene_data_providers for the complete data-flow model.

Native engine access boundary

The portable interfaces define the stable API boundary. Advanced code can use each engine’s native low-level data API, but those APIs intentionally keep their own ownership and synchronization semantics. See /source/concepts/native-physics-api/index for PhysX typed views, Newton live model/state arrays and generic selections, and OvPhysX tensor bindings.

Design principles

  • Lazy loading: Backend modules are imported only when first instantiated, keeping startup fast and avoiding dependencies on unused backends.
  • Recognized keys plus convention: Once the core selector recognizes a backend key, module paths mirror the isaaclab.X.Y structure. OvPhysX maps to isaaclab_ov.X.Y; other recognized backends use isaaclab_<backend>.X.Y by default.
  • Independent selection: Physics backend, renderer, and visualizer are selected independently.
  • Explicit data interop: Public asset and sensor data properties return ~isaaclab.utils.warp.ProxyArray; its .warp and .torch accessors expose the required array representation without copying.
  • Zero runtime overhead: Selection occurs at instantiation time; it does not add dispatch logic to the simulation hot path.

Find what a task supports

Preset support is task-specific. Before choosing a name, ask the task what it offers:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Camera-Direct --help

The help output groups names by physics=, renderer=, and presets=. To list the combinations each registered environment can launch, run:

uv run isaaclab list_envs --show_presets

Each line is one combination that resolves, passes the task’s own configuration checks, and can launch headless; [default] marks the one the task uses when no names are passed. Not every pairing of declared names can run together: OvPhysX and OVRTX cannot share a process with Isaac Sim / Kit, and a task can reject a combination in its own configuration checks. Checking every combination takes a few seconds per task, so narrow the list with --keyword.

A task listed only with (defaults) uses its registered default configuration and does not expose alternatives. Passing a name that a task does not list is unsupported and fails during configuration validation.

Choose a selector

SelectorExampleWhat it changes
physics=NAMEphysics=newton_mjwarpSelects a physics configuration, including its backend and solver.
renderer=NAMErenderer=newton_rendererSelects a renderer configuration for tasks that produce camera data.
presets=NAME[,NAME,...]presets=rgbApplies task-specific choices such as observation modes, camera layouts, or compatible configuration bundles.

These are Hydra tokens, so append them without leading dashes. They work with training, playback, and environment scripts that use Isaac Lab’s task configuration launcher.

Selectors can be combined. This command chooses Newton with the MuJoCo-Warp solver, the Newton Warp renderer, and RGB observations:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Camera-Direct \
physics=newton_mjwarp renderer=newton_renderer presets=rgb

Only combine values listed for the task. Some physics, renderer, sensor, and observation configurations are incompatible, and the task may reject an invalid combination with a focused error message.

Common backend choices

The exact list depends on the environment, but these names follow shared conventions:

NameMeaning
isaacsim_physxConcrete Isaac Sim PhysX configuration. This is the default for tasks whose established default is Isaac Sim PhysX.
physxAutomatic PhysX-family selection. Isaac Sim PhysX is used when the runtime needs Kit; a configured OvPhysX alternative can be used for fully kit-less runs.
newton_mjwarpNewton physics with the MuJoCo-Warp solver.
newton_kaminoNewton physics with the Kamino solver. Support is beta and currently limited to selected tasks and compatible assets.
ovphysxConcrete OvPhysX configuration for supported kit-less tasks.
NameMeaning
isaacsim_rtxConcrete Isaac Sim RTX renderer configuration.
rtxAutomatic RTX-family selection. Isaac Sim RTX is used when physics, visualization, livestreaming, or another runtime choice requires Kit; otherwise OVRTX is used for a fully kit-less run.
newton_rendererNewton Warp renderer. This is the default for tasks that use the multi-backend renderer preset.
ovrtxConcrete OVRTX renderer configuration for supported kit-less workflows.

Automatic selectors such as physics=physx and renderer=rtx are opt-in. Defaults are concrete so that running a task without selectors is predictable. A solver is not a separate backend: newton_mjwarp and newton_kamino both use Newton but configure different solvers.

Defaults, presets, and fine-tuning

A preset replaces the complete configuration section at its location; it does not merge fields from two alternatives. Isaac Lab resolves configuration in this order:

  1. Apply each preset config’s default choice.
  2. Apply global choices from presets=....
  3. Apply a preset targeted at a specific path, such as env.sim.physics=newton_mjwarp.
  4. Apply scalar Hydra overrides, such as env.sim.dt=0.002.

The last step makes it easy to start from a maintained preset and tune one value:

uv run isaaclab train --rl_library rsl_rl \
--task Isaac-Cartpole-Direct \
physics=newton_mjwarp env.sim.dt=0.002

Prefer physics= and renderer= for backend choices because they state intent clearly. Use presets= for task-specific modes or when one name must update several matching sections together. Use a path selector only when you intend to replace one particular section.

Keep behavior-changing presets the same when loading a checkpoint. An observation preset can change tensor shapes, and a policy trained with one observation mode may not load with another.

How task authors expose choices

Task authors define alternatives with ~isaaclab_tasks.utils.hydra.PresetCfg and choose one as the default. For a multi-backend task, the preset wrapper belongs in ~isaaclab.sim.SimulationCfg:

from isaaclab.physics import PhysxAutoCfg
from isaaclab.sim import SimulationCfg
from isaaclab.utils import configclass
from isaaclab_newton.physics import MJWarpSolverCfg, NewtonCfg
from isaaclab_ov.physics import OvPhysxCfg
from isaaclab_physx.physics import PhysxCfg
from isaaclab_tasks.utils import PresetCfg
@configclass
class PhysicsCfg(PresetCfg):
isaacsim_physx = PhysxCfg()
ovphysx = OvPhysxCfg()
physx = PhysxAutoCfg(
isaacsim_physx=isaacsim_physx,
ovphysx=ovphysx,
)
default = isaacsim_physx
newton_mjwarp = NewtonCfg(solver_cfg=MJWarpSolverCfg())
@configclass
class MyEnvCfg:
sim: SimulationCfg = SimulationCfg(physics=PhysicsCfg())

Keep backend-specific values inside named configurations whenever possible. This keeps task logic shared and makes every supported choice visible from the command line.

When backend selection must also change simulation-wide settings such as the time step, a physics preset may instead contain complete SimulationCfg alternatives. The physics= selector recognizes these bundles from their physics field and applies the complete matching simulation configuration.

Where to go next