Authoring Scenegraph Instancing#
In this lesson, you’ll learn how to create and manage scenegraph instances in USD, including enabling instancing and implementing nested instancing hierarchies. Here’s what we’ll accomplish:
Learning Objectives#
By the end of this lesson, you’ll be able to:
Explain how scenegraph instancing works in USD and its relationship to the composition system
Create scenegraph instances by enabling the
instanceable
metadata on primsAnalyze stage statistics to understand the performance impact of instancing
Implement nested instancing hierarchies for complex scene structures
Compare the trade-offs between instancing performance and authoring flexibility
Here is an outline for this lesson: