Authoring Scenegraph Instancing#

In this lesson, you’ll learn how to create and manage scenegraph instances in USD, including enabling instancing and implementing nested instancing hierarchies. Here’s what we’ll accomplish:

Learning Objectives#

By the end of this lesson, you’ll be able to:

  • Explain how scenegraph instancing works in USD and its relationship to the composition system

  • Create scenegraph instances by enabling the instanceable metadata on prims

  • Analyze stage statistics to understand the performance impact of instancing

  • Implement nested instancing hierarchies for complex scene structures

  • Compare the trade-offs between instancing performance and authoring flexibility

Here is an outline for this lesson: