nvidia.dali.experimental.dynamic.experimental.warp_perspective#
- nvidia.dali.experimental.dynamic.experimental.warp_perspective(input, matrix_input=None, /, *, batch_size=None, device=None, border_mode=None, fill_value=None, interp_type=None, inverse_map=None, matrix=None, pixel_origin=None, size=None)#
Performs a perspective transform on the images.
- Supported backends
‘cpu’
‘gpu’
- Parameters:
input¶ (Tensor/Batch of uint8, uint16, int16 or float ('HW', 'HWC', 'FHWC', 'CHW', 'FCHW')) – Input data. Must be images in HWC or CHW layout, or a sequence of those.
matrix_input¶ (2D Tensor/Batch of float, optional) – 3x3 Perspective transform matrix for per sample homography, same device as input.
- Keyword Arguments:
border_mode¶ (str, optional, default = ‘constant’) – Border mode to be used when accessing elements outside input image. Supported values are: “constant”, “replicate”, “reflect”, “reflect_101”, “wrap”.
fill_value¶ (float or list of float, optional, default = []) – Value used to fill areas that are outside the source image when the “constant” border_mode is chosen.
interp_type¶ (
nvidia.dali.types.DALIInterpType, optional, default = DALIInterpType.INTERP_LINEAR) – Type of interpolation used.inverse_map¶ (bool, optional, default = True) – If set to true (default), the matrix is interpreted as destination to source coordinates mapping. Otherwise it’s interpreted as source to destination coordinates mapping.
matrix¶ (float or list of float or Tensor/Batch of float, optional, default = []) –
- 3x3 Perspective transform matrix of destination to source coordinates.
If
inverse_mapargument is set to false, the matrix is interpreted as a source to destination coordinates mapping.
It is equivalent to OpenCV’s
warpPerspectiveoperation with theinverse_mapargument being analog to theWARP_INVERSE_MAPflag.Note
Instead of this argument, the operator can take a second positional input, in which case the matrix can be placed on the GPU.
Supports
per-frameinputs.pixel_origin¶ (str, optional, default = ‘corner’) –
Pixel origin. Possible values: “corner”, “center”.
Determines the meaning of (0, 0) coordinates - “corner” places the origin at the top-left corner of the top-left pixel (like in OpenGL); “center” places (0, 0) in the center of the top-left pixel (like in OpenCV).)
size¶ (float or list of float or Tensor/Batch of float, optional, default = []) –
Output size, in pixels/points.
The channel dimension should be excluded (for example, for RGB images, specify
(480,640), not(480,640,3).