nvidia.dali.experimental.dynamic.water#
- nvidia.dali.experimental.dynamic.water(
- input,
- /,
- *,
- batch_size=None,
- device=None,
- ampl_x=None,
- ampl_y=None,
- fill_value=None,
- freq_x=None,
- freq_y=None,
- interp_type=None,
- mask=None,
- phase_x=None,
- phase_y=None,
Performs a water augmentation, which makes the image appear to be underwater.
- Supported backends
‘cpu’
‘gpu’
- Parameters:
input¶ (Tensor/Batch ('HWC')) – Input to the operator.
- Keyword Arguments:
ampl_x¶ (float, optional, default = 10.0) – Amplitude of the wave in the x direction.
ampl_y¶ (float, optional, default = 10.0) – Amplitude of the wave in the y direction.
fill_value¶ (float, optional, default = 0.0) – Color value that is used for padding.
freq_x¶ (float, optional, default = 0.049087) – Frequency of the wave in the x direction.
freq_y¶ (float, optional, default = 0.049087) – Frequence of the wave in the y direction.
interp_type¶ (
nvidia.dali.types.DALIInterpType, optional, default = DALIInterpType.INTERP_NN) – Type of interpolation used.mask¶ (int or Tensor/Batch of int, optional, default = 1) –
Determines whether to apply this augmentation to the input image.
Here are the values:
0: Do not apply this transformation.
1: Apply this transformation.
phase_x¶ (float, optional, default = 0.0) – Phase of the wave in the x direction.
phase_y¶ (float, optional, default = 0.0) – Phase of the wave in the y direction.
See also