Program Listing for File py_llm_node.cpp

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/* * SPDX-FileCopyrightText: Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "py_llm_node.hpp" #include "morpheus/llm/input_map.hpp" #include "morpheus/llm/llm_engine.hpp" #include "morpheus/llm/llm_node_base.hpp" #include <mrc/coroutines/task.hpp> // IWYU pragma: keep #include <pybind11/pybind11.h> #include <utility> namespace morpheus::llm { template <class BaseT> std::shared_ptr<LLMNodeRunner> PyLLMNode<BaseT>::add_node(std::string name, user_input_mappings_t inputs, std::shared_ptr<LLMNodeBase> node, bool is_output) { // Try to cast the object to a python object to ensure that we keep it alive m_py_nodes[node] = pybind11::cast(node); // Call the base class implementation return LLMNode::add_node(std::move(name), std::move(inputs), std::move(node), is_output); } // explicit instantiations template class PyLLMNode<>; template class PyLLMNode<LLMEngine>; } // namespace morpheus::llm

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