Appendix#
Feature Support Matrix#
Feature |
D3D11 |
D3D12 |
OpenGL |
Vulkan |
|---|---|---|---|---|
Frame Capture and Live Analysis |
Yes |
Yes |
Yes |
Yes |
C++ Capture |
Yes |
Yes |
Yes |
Yes |
Shader Profiling |
Yes |
Yes |
||
Pixel History |
Yes |
Yes |
Yes |
Yes |
Dynamic Shader Editing |
Yes |
Yes |
Yes |
Yes |
GPU Trace |
Yes |
Yes |
Yes |
|
Ray Tracing Debugging |
Yes |
Yes |
||
Nsight Aftermath GPU Crash Dumps |
Yes |
Yes |
Supported OpenGL Functions#
Nsight Graphics’ Frame Debugger supports the set of OpenGL operations, which are defined by the OpenGL 4.5 core profile. Note that it is not necessary to create a core profile context to make use of the frame debugger. An application that uses a compatibility profile context, but restricts itself to using the OpenGL 4.5 core subset, also works. A few OpenGL 4.5 compatibility profile features, such as support for alpha testing and a default vertex array object, are also supported.
The Frame Debugger supports three classes of OpenGL extensions, described below.
1. OpenGL Core Context Support
The OpenGL extensions listed below are supported in as much as the extension has been adopted by the OpenGL 4.5 core profile. For example, EXT_subtexture is included as part of OpenGL 1.1. Calls to glTexSubImage2DEXT are supported and behave the same as calls to glTexSubImage2D. On the other hand, while EXT_vertex_array is also included as part of OpenGL 1.1, glColorPointerEXT is not supported by the Frame Debugger. The operation of glColorPointerEXT was modified when it was included as part of OpenGL 1.1. Additionally, glColorPointer is part of the compatibility subset, but not the core subset.
// GL 1.1
EXT_vertex_array
EXT_polygon_offset
EXT_blend_logic_op
EXT_texture
EXT_copy_texture
EXT_subtexture
EXT_texture_object
// GL 1.2
EXT_texture3D
EXT_bgra
EXT_packed_pixels
EXT_rescale_normal
EXT_separate_specular_color
SGIS_texture_edge_clamp
SGIS_texture_lod
EXT_draw_range_elements
EXT_color_table
EXT_color_subtable
EXT_convolutionHP_convolution_border_modes
SGI_color_matrix
EXT_histogram
EXT_blend_color
EXT_blend_minmax
EXT_blend_subtract
// GL 1.2.1
EXT_SGIS_multitexture
// GL 1.3
ARB_texture_compression
ARB_texture_cube_map
ARB_multisample
ARB_multitexture
ARB_texture_env_add
ARB_texture_env_combine
ARB_texture_env_dot3
ARB_texture_border_clamp
ARB_transpose_matrix
// GL 1.4
SGIS_generate_mipmap
NV_blend_square
ARB_depth_texture
ARB_shadow
EXT_fog_coord
EXT_multi_draw_arrays
ARB_point_arameters
EXT_secondary_color
EXT_blend_func_separate
EXT_stencil_wrap
EXT_texture_env_crossbar
EXT_texture_lod_bias
ARB_texture_mirrored_repeat
ARB_window_pos
// GL 1.5
ARB_vertex_buffer_object
ARB_occlusion_query
EXT_shadow_funcs
// GL 2.0
ARB_shader_objects
ARB_vertex_shader
ARB_fragment_shader
ARB_draw_buffers
ARB_texture_non_power_of_two
ARB_point_sprite
EXT_blend_equation_separate
ATI_separate_stencil
EXT_stencil_two_side
// GL 2.1
ARB_pixel_buffer_object
EXT_direct_state_access
EXT_texture_sRGB
// GL 3.0
EXT_gpu_shader4
NV_conditional_render
APPLE_flush_buffer_range
ARB_color_buffer_float
NV_depth_buffer_float
ARB_texture_float
EXT_packed_float
EXT_texture_shared_exponent
EXT_framebuffer_object
NV_half_float
ARB_half_float_pixel
EXT_framebuffer_multisample
EXT_framebuffer_blit
EXT_texture_integer
EXT_texture_array
EXT_packed_depth_stencil
EXT_draw_buffers2
EXT_texture_compression_rgtc
EXT_transform_feedback
APPLE_vertex_array_object
EXT_framebuffer_sRGB
// GL 3.1
EXT_draw_instanced
ARB_draw_instanced
ARB_copy_buffer
NV_primitive_restart
ARB_texture_buffer_object
ARB_texture_rectangle
ARB_uniform_buffer_object
// GL 3.2
ARB_vertex_array_bgra
ARB_draw_elements_base_vertex
ARB_fragment_coord_conventions
ARB_provoking_vertex
ARB_seamless_cube_map
ARB_texture_multisample
ARB_depth_clamp
ARB_geometry_shader_4
ARB_sync
// GL 3.3
ARB_shader_bit_encoding
ARB_blend_func_extended
ARB_explicit_attrib_location
ARB_occlusion_query2
ARB_sampler_objects
ARB_texture_rgb10_a2ui
ARB_texture_swizzle
ARB_timer_query
ARB_instanced_arrays
ARB_vertex_type_2_10_10_10_rev
// GL 4.0
ARB_texture_query_lod
ARB_draw_buffers_blend
ARB_draw_indirect
ARB_gpu_shader5
ARB_gpu_shader_fp64
ARB_sample_shading
ARB_shader_subroutine
ARB_tessellation_shader
ARB_texture_buffer_object_rgb32
ARB_texture_cube_map_array
ARB_texture_gather
ARB_transform_feedback2
ARB_transform_feedback3
// GL 4.1
ARB_ES2_compatibility
ARB_get_program_binary
ARB_separate_shader_objects
ARB_shader_precision
ARB_vertex_attrib_64bit
ARB_viewport_array
// GL 4.2
ARB_texture_compression_bptc
ARB_compressed_texture_pixel_storage
ARB_shader_atomic_counters
ARB_texture_storage
ARB_transform_feedback_instanced
ARB_base_instance
ARB_shader_image_load_store
ARB_conservative_depth
ARB_shading_language_420pack
ARB_internalformat_query
ARB_map_buffer_alignment
// GL 4.3
ARB_multi_draw_indirect
ARB_program_interface_query
ARB_shader_storage_buffer_object
ARB_copy_image
ARB_vertex_attrib_binding
ARB_texture_view
ARB_invalidate_subdata
ARB_framebuffer_no_attachments
ARB_stencil_texturing
ARB_explicit_uniform_location
ARB_texture_storage_multisample
ARB_program_interface_query
ARB_robust_buffer_access_behavior
ARB_ES3_compatibility
ARB_clear_buffer_object
ARB_internal_format_query2
ARB_texture_buffer_range
ARB_compute_shader
ARB_debug_group
ARB_debug_label
ARB_debug_output
// GL 4.4
ARB_query_buffer_object
ARB_enhanced_layouts
ARB_multi_bind
ARB_vertex_type_10f_11f_11f_rev
ARB_texture_mirror_clamp_to_edge
ARB_clear_texture
// GL 4.5
ARB_clip_control
ARB_cull_distance
ARB_conditional_render_inverted
GL_KHR_context_flush_control
ARB_get_texture_sub_image
GL_KHR_robustness
ARB_texture_barrier
ARB_ES3_1_compatibility
ARB_direct_state_access
ARB_shader_texture_image_samples
ARB_derivative_control
2. Other Supported OpenGL Extensions
The second class of OpenGL extensions is listed below. These extensions are not part of OpenGL 4.5 core or compatibility, but are fully supported by the Frame Debugger target. Context and object state, which is added by these extensions, may not be displayed by the host UI.
ARB_framebuffer_object
EXT_texture_filter_anisotropic
NV_buffer_store
ARB_vertex_attrib_binding
ARB_multi_draw_indirect
NV_gpu_multicast
ARB_parallel_shader_compile
ARB_seamless_cubemap_per_texture
NV_shader_buffer_load
NV_vertex_buffer_unified_memory
3. Partially Supported OpenGL Extensions
The third class of OpenGL extensions are ones for which there is partial support. These extensions are listed below.
ARB_bindless_texture
WGL_ARB_extensions_string
WGL_ARB_pixel_format
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_ARB_create_context
4. OpenGL Immediate Mode
Beyond the core functionality and extensions, a selection of immediate-mode functions is supported.
glBegin
glEnd
glVertex*
glColor*
glIndex*
glNormal*
glTexCoord*
glDrawElement
glEnableClientState
glDisableClientState
glVertexPointer
glColorPointer
glSecondaryColorPointer
glIndexPointer
glNormalPointer
Supported OpenXR Functions#
Nsight Graphics™ 2025.5 frame debugging supports all of OpenXR 1.0.32.
Additionally, the follow extensions to OpenXR 1.0.32 are supported:
XR_KHR_D3D12_enable
XR_KHR_opengl_enable
XR_KHR_vulkan_enable
XR_KHR_vulkan_enable2
The follow extensions to OpenXR 1.0.32 are not currently supported. If your application uses these extensions, please send a feedback feature request to let the Nsight team know about your interest and needs.
XR_EXTX_overlay
XR_EXT_active_action_set_priority
XR_EXT_conformance_automation
XR_EXT_debug_utils
XR_EXT_dpad_binding
XR_EXT_eye_gaze_interaction
XR_EXT_hand_interaction
XR_EXT_hand_joints_motion_range
XR_EXT_hand_tracking
XR_EXT_hand_tracking_data_source
XR_EXT_hp_mixed_reality_controller
XR_EXT_local_floor
XR_EXT_palm_pose
XR_EXT_performance_settings
XR_EXT_plane_detection
XR_EXT_samsung_odyssey_controller
XR_EXT_thermal_query
XR_EXT_uuid
XR_EXT_view_configuration_depth_range
XR_EXT_win32_appcontainer_compatible
XR_KHR_D3D11_enable
XR_KHR_android_create_instance
XR_KHR_android_surface_swapchain
XR_KHR_android_thread_settings
XR_KHR_binding_modification
XR_KHR_composition_layer_color_scale_bias
XR_KHR_composition_layer_cube
XR_KHR_composition_layer_cylinder
XR_KHR_composition_layer_depth
XR_KHR_composition_layer_equirect
XR_KHR_composition_layer_equirect2
XR_KHR_convert_timespec_time
XR_KHR_loader_init
XR_KHR_loader_init_android
XR_KHR_opengl_es_enable
XR_KHR_swapchain_usage_input_attachment_bit
XR_KHR_visibility_mask
XR_KHR_vulkan_swapchain_format_list
XR_KHR_win32_convert_performance_counter_time
Supported Vulkan Functions#
Nsight Graphics™ 2025.5 frame debugging supports all of Vulkan 1.4.323.0.
Additionally, the following extensions to Vulkan 1.4.323.0 are supported:
VK_EXT_4444_formats
VK_EXT_acquire_xlib_display
VK_EXT_astc_decode_mode
VK_EXT_attachment_feedback_loop_dynamic_state
VK_EXT_attachment_feedback_loop_layout
VK_EXT_blend_operation_advanced
VK_EXT_border_color_swizzle
VK_EXT_buffer_device_address
VK_EXT_calibrated_timestamps
VK_EXT_color_write_enable
VK_EXT_conditional_rendering
VK_EXT_conservative_rasterization
VK_EXT_custom_border_color
VK_EXT_debug_marker
VK_EXT_debug_report
VK_EXT_debug_utils
VK_EXT_depth_bias_control
VK_EXT_depth_clamp_zero_one
VK_EXT_depth_clip_control
VK_EXT_depth_clip_enable
VK_EXT_depth_range_unrestricted
VK_EXT_descriptor_buffer
VK_EXT_descriptor_indexing
VK_EXT_device_address_binding_report
VK_EXT_device_fault
VK_EXT_device_generated_commands
VK_EXT_device_memory_report
VK_EXT_direct_mode_display
VK_EXT_discard_rectangles
VK_EXT_display_surface_counter
VK_EXT_dynamic_rendering_unused_attachments
VK_EXT_extended_dynamic_state
VK_EXT_extended_dynamic_state2
VK_EXT_extended_dynamic_state3
VK_EXT_external_memory_host
VK_EXT_filter_cubic
VK_EXT_fragment_density_map
VK_EXT_fragment_shader_interlock
VK_EXT_frame_boundary
VK_EXT_full_screen_exclusive
VK_EXT_global_priority
VK_EXT_graphics_pipeline_library
VK_EXT_hdr_metadata
VK_EXT_headless_surface
VK_EXT_host_image_copy
VK_EXT_host_query_reset
VK_EXT_image_2d_view_of_3d
VK_EXT_image_compression_control
VK_EXT_image_compression_control_swapchain
VK_EXT_image_robustness
VK_EXT_image_sliced_view_of_3d
VK_EXT_image_view_min_lod
VK_EXT_index_type_uint8
VK_EXT_inline_uniform_block
VK_EXT_legacy_dithering
VK_EXT_legacy_vertex_attributes
VK_EXT_line_rasterization
VK_EXT_load_store_op_none
VK_EXT_map_memory_placed
VK_EXT_memory_budget
VK_EXT_memory_priority
VK_EXT_mesh_shader
VK_EXT_multi_draw
VK_EXT_multisampled_render_to_single_sampled
VK_EXT_mutable_descriptor_type
VK_EXT_nested_command_buffer
VK_EXT_non_seamless_cube_map
VK_EXT_opacity_micromap
VK_EXT_pageable_device_local_memory
VK_EXT_pci_bus_info
VK_EXT_physical_device_drm
VK_EXT_pipeline_creation_cache_control
VK_EXT_pipeline_creation_feedback
VK_EXT_pipeline_library_group_handles
VK_EXT_pipeline_protected_access
VK_EXT_pipeline_robustness
VK_EXT_post_depth_coverage
VK_EXT_present_mode_fifo_latest_ready
VK_EXT_primitive_topology_list_restart
VK_EXT_primitives_generated_query
VK_EXT_private_data
VK_EXT_provoking_vertex
VK_EXT_queue_family_foreign
VK_EXT_rasterization_order_attachment_access
VK_EXT_rgba10x6_formats
VK_EXT_robustness2
VK_EXT_sample_locations
VK_EXT_sampler_filter_minmax
VK_EXT_scalar_block_layout
VK_EXT_separate_stencil_usage
VK_EXT_shader_atomic_float
VK_EXT_shader_atomic_float2
VK_EXT_shader_demote_to_helper_invocation
VK_EXT_shader_image_atomic_int64
VK_EXT_shader_module_identifier
VK_EXT_shader_object
VK_EXT_shader_replicated_composites
VK_EXT_shader_stencil_export
VK_EXT_shader_subgroup_ballot
VK_EXT_shader_subgroup_vote
VK_EXT_shader_tile_image
VK_EXT_shader_viewport_index_layer
VK_EXT_subgroup_size_control
VK_EXT_subpass_merge_feedback
VK_EXT_surface_maintenance1
VK_EXT_swapchain_colorspace
VK_EXT_swapchain_maintenance1
VK_EXT_texel_buffer_alignment
VK_EXT_texture_compression_astc_hdr
VK_EXT_tooling_info
VK_EXT_transform_feedback
VK_EXT_validation_cache
VK_EXT_validation_features
VK_EXT_validation_flags
VK_EXT_vertex_attribute_divisor
VK_EXT_vertex_input_dynamic_state
VK_EXT_ycbcr_2plane_444_formats
VK_EXT_ycbcr_image_arrays
VK_EXT_zero_initialize_device_memory
VK_KHR_16bit_storage
VK_KHR_8bit_storage
VK_KHR_acceleration_structure
VK_KHR_android_surface
VK_KHR_bind_memory2
VK_KHR_buffer_device_address
VK_KHR_calibrated_timestamps
VK_KHR_compute_shader_derivatives
VK_KHR_cooperative_matrix
VK_KHR_copy_commands2
VK_KHR_create_renderpass2
VK_KHR_dedicated_allocation
VK_KHR_deferred_host_operations
VK_KHR_depth_clamp_zero_one
VK_KHR_depth_stencil_resolve
VK_KHR_descriptor_update_template
VK_KHR_device_group
VK_KHR_device_group_creation
VK_KHR_display
VK_KHR_display_swapchain
VK_KHR_draw_indirect_count
VK_KHR_driver_properties
VK_KHR_dynamic_rendering
VK_KHR_dynamic_rendering_local_read
VK_KHR_external_fence
VK_KHR_external_fence_capabilities
VK_KHR_external_fence_fd
VK_KHR_external_fence_win32
VK_KHR_external_memory
VK_KHR_external_memory_capabilities
VK_KHR_external_memory_fd
VK_KHR_external_memory_win32
VK_KHR_external_semaphore
VK_KHR_external_semaphore_capabilities
VK_KHR_external_semaphore_fd
VK_KHR_external_semaphore_win32
VK_KHR_format_feature_flags2
VK_KHR_fragment_shader_barycentric
VK_KHR_fragment_shading_rate
VK_KHR_get_display_properties2
VK_KHR_get_memory_requirements2
VK_KHR_get_physical_device_properties2
VK_KHR_get_surface_capabilities2
VK_KHR_global_priority
VK_KHR_image_format_list
VK_KHR_imageless_framebuffer
VK_KHR_incremental_present
VK_KHR_index_type_uint8
VK_KHR_line_rasterization
VK_KHR_load_store_op_none
VK_KHR_maintenance1
VK_KHR_maintenance2
VK_KHR_maintenance3
VK_KHR_maintenance4
VK_KHR_maintenance5
VK_KHR_maintenance6
VK_KHR_maintenance7
VK_KHR_maintenance8
VK_KHR_map_memory2
VK_KHR_multiview
VK_KHR_pipeline_executable_properties
VK_KHR_pipeline_library
VK_KHR_portability_enumeration
VK_KHR_present_id
VK_KHR_present_wait
VK_KHR_push_descriptor
VK_KHR_ray_query
VK_KHR_ray_tracing_maintenance1
VK_KHR_ray_tracing_pipeline
VK_KHR_ray_tracing_position_fetch
VK_KHR_relaxed_block_layout
VK_KHR_robustness2
VK_KHR_sampler_mirror_clamp_to_edge
VK_KHR_sampler_ycbcr_conversion
VK_KHR_separate_depth_stencil_layouts
VK_KHR_shader_atomic_int64
VK_KHR_shader_clock
VK_KHR_shader_draw_parameters
VK_KHR_shader_expect_assume
VK_KHR_shader_float16_int8
VK_KHR_shader_float_controls
VK_KHR_shader_float_controls2
VK_KHR_shader_integer_dot_product
VK_KHR_shader_maximal_reconvergence
VK_KHR_shader_non_semantic_info
VK_KHR_shader_quad_control
VK_KHR_shader_relaxed_extended_instruction
VK_KHR_shader_subgroup_extended_types
VK_KHR_shader_subgroup_rotate
VK_KHR_shader_subgroup_uniform_control_flow
VK_KHR_shader_terminate_invocation
VK_KHR_shared_presentable_image
VK_KHR_spirv_1_4
VK_KHR_storage_buffer_storage_class
VK_KHR_surface
VK_KHR_surface_maintenance1
VK_KHR_surface_protected_capabilities
VK_KHR_swapchain
VK_KHR_swapchain_maintenance1
VK_KHR_swapchain_mutable_format
VK_KHR_synchronization2
VK_KHR_timeline_semaphore
VK_KHR_uniform_buffer_standard_layout
VK_KHR_variable_pointers
VK_KHR_vertex_attribute_divisor
VK_KHR_video_decode_av1
VK_KHR_video_decode_h264
VK_KHR_video_decode_h265
VK_KHR_video_decode_queue
VK_KHR_video_encode_av1
VK_KHR_video_encode_h264
VK_KHR_video_encode_h265
VK_KHR_video_encode_queue
VK_KHR_video_maintenance1
VK_KHR_video_maintenance2
VK_KHR_video_queue
VK_KHR_vulkan_memory_model
VK_KHR_wayland_surface
VK_KHR_win32_keyed_mutex
VK_KHR_win32_surface
VK_KHR_workgroup_memory_explicit_layout
VK_KHR_xcb_surface
VK_KHR_xlib_surface
VK_KHR_zero_initialize_workgroup_memory
VK_NVX_binary_import
VK_NVX_image_view_handle
VK_NVX_multiview_per_view_attributes
VK_NV_acquire_winrt_display
VK_NV_clip_space_w_scaling
VK_NV_cluster_acceleration_structure
VK_NV_compute_shader_derivatives
VK_NV_cooperative_matrix
VK_NV_cooperative_matrix2
VK_NV_cooperative_vector
VK_NV_copy_memory_indirect
VK_NV_corner_sampled_image
VK_NV_coverage_reduction_mode
VK_NV_dedicated_allocation
VK_NV_dedicated_allocation_image_aliasing
VK_NV_descriptor_pool_overallocation
VK_NV_device_diagnostic_checkpoints
VK_NV_device_diagnostics_config
VK_NV_device_generated_commands
VK_NV_device_generated_commands_compute
VK_NV_extended_sparse_address_space
VK_NV_external_compute_queue
VK_NV_external_memory
VK_NV_external_memory_capabilities
VK_NV_external_memory_win32
VK_NV_fill_rectangle
VK_NV_fragment_coverage_to_color
VK_NV_fragment_shader_barycentric
VK_NV_fragment_shading_rate_enums
VK_NV_framebuffer_mixed_samples
VK_NV_geometry_shader_passthrough
VK_NV_glsl_shader
VK_NV_inherited_viewport_scissor
VK_NV_linear_color_attachment
VK_NV_low_latency
VK_NV_low_latency2
VK_NV_memory_decompression
VK_NV_mesh_shader
VK_NV_optical_flow
VK_NV_partitioned_acceleration_structure
VK_NV_present_barrier
VK_NV_raw_access_chains
VK_NV_ray_tracing
VK_NV_ray_tracing_invocation_reorder
VK_NV_ray_tracing_linear_swept_spheres
VK_NV_ray_tracing_motion_blur
VK_NV_ray_tracing_validation
VK_NV_representative_fragment_test
VK_NV_sample_mask_override_coverage
VK_NV_scissor_exclusive
VK_NV_shader_atomic_float16_vector
VK_NV_shader_image_footprint
VK_NV_shader_sm_builtins
VK_NV_shader_subgroup_partitioned
VK_NV_shading_rate_image
VK_NV_viewport_array2
VK_NV_viewport_swizzle
The following extensions to Vulkan 1.4.323.0 are not currently supported. If your application uses these extensions, please send a feedback feature request to let the Nsight Graphics team know about your interest and needs.
VK_EXT_acquire_drm_display
VK_EXT_application_parameters
VK_EXT_depth_clamp_control
VK_EXT_directfb_surface
VK_EXT_display_control
VK_EXT_external_memory_acquire_unmodified
VK_EXT_external_memory_dma_buf
VK_EXT_external_memory_metal
VK_EXT_fragment_density_map2
VK_EXT_fragment_density_map_offset
VK_EXT_global_priority_query
VK_EXT_image_drm_format_modifier
VK_EXT_layer_settings
VK_EXT_metal_objects
VK_EXT_metal_surface
VK_EXT_pipeline_properties
VK_EXT_shader_float8
VK_EXT_vertex_attribute_robustness
VK_KHR_maintenance9
VK_KHR_object_refresh
VK_KHR_performance_query
VK_KHR_pipeline_binary
VK_KHR_portability_subset
VK_KHR_present_id2
VK_KHR_present_mode_fifo_latest_ready
VK_KHR_present_wait2
VK_KHR_shader_bfloat16
VK_KHR_unified_image_layouts
VK_KHR_video_decode_vp9
VK_KHR_video_encode_intra_refresh
VK_KHR_video_encode_quantization_map
VK_NV_command_buffer_inheritance
VK_NV_cuda_kernel_launch
VK_NV_displacement_micromap
VK_NV_display_stereo
VK_NV_external_memory_rdma
VK_NV_external_memory_sci_buf
VK_NV_external_sci_sync
VK_NV_external_sci_sync2
VK_NV_per_stage_descriptor_set
VK_NV_present_metering
VK_NV_private_vendor_info
VK_NV_win32_keyed_mutex
Supported NVAPI Functions#
Nsight Graphics’ Frame Debugger supports a large set of NVAPI functions. The list of functions are the following:
NvAPI_GetErrorMessage
NvAPI_GetInterfaceVersionString
NvAPI_D3D11_AliasMSAATexture2DAsNonMSAA
NvAPI_D3D11_BeginUAVOverlap
NvAPI_D3D11_BeginUAVOverlapEx
NvAPI_D3D11_CreateCubinComputeShader
NvAPI_D3D11_CreateCubinComputeShaderWithName
NvAPI_D3D11_CreateDevice
NvAPI_D3D11_CreateDeviceAndSwapChain
NvAPI_D3D11_CreateDomainShaderEx
NvAPI_D3D11_CreateFastGeometryShader
NvAPI_D3D11_CreateFastGeometryShaderExplicit
NvAPI_D3D11_CreateGeometryShaderEx_2
NvAPI_D3D11_CreateHullShaderEx
NvAPI_D3D11_CreateMetaCommand
NvAPI_D3D11_CreatePixelShaderEx_2
NvAPI_D3D11_CreateRasterizerState
NvAPI_D3D11_CreateSamplerState
NvAPI_D3D11_CreateShadingRateResourceView
NvAPI_D3D11_CreateVertexShaderEx
NvAPI_D3D11_DecompressView
NvAPI_D3D11_EndUAVOverlap
NvAPI_D3D11_EnumerateMetaCommands
NvAPI_D3D11_ExecuteMetaCommand
NvAPI_D3D11_GetResourceHandle
NvAPI_D3D11_InitializeMetaCommand
NvAPI_D3D11_IsFatbinPTXSupported
NvAPI_D3D11_IsNvShaderExtnOpCodeSupported
NvAPI_D3D11_MultiDrawIndexedInstancedIndirect
NvAPI_D3D11_MultiDrawInstancedIndirect
NvAPI_D3D11_MultiGPU_GetCaps
NvAPI_D3D11_MultiGPU_Init
NvAPI_D3D11_RSGetPixelShadingRateSampleOrder
NvAPI_D3D11_RSSetExclusiveScissorRects
NvAPI_D3D11_RSSetPixelShadingRateSampleOrder
NvAPI_D3D11_RSSetShadingRateResourceView
NvAPI_D3D11_RSSetViewportsPixelShadingRates
NvAPI_D3D11_SetDepthBoundsTest
NvAPI_D3D11_SetNvShaderExtnSlot
NvAPI_D3D11_SetNvShaderExtnSlotLocalThread
NvAPI_D3D12_BuildRaytracingAccelerationStructureEx
NvAPI_D3D12_BuildRaytracingOpacityMicromapArray
NvAPI_D3D12_CopyTileMappings
NvAPI_D3D12_CreateCommittedResource
NvAPI_D3D12_CreateComputePipelineState
NvAPI_D3D12_CreateCubinComputeShader
NvAPI_D3D12_CreateCubinComputeShaderWithName
NvAPI_D3D12_CreateDDisplayPresentBarrierClient
NvAPI_D3D12_CreateGraphicsPipelineState
NvAPI_D3D12_CreateHeap
NvAPI_D3D12_CreateHeap2
NvAPI_D3D12_CreateMetaCommand
NvAPI_D3D12_CreatePresentBarrierClient
NvAPI_D3D12_CreateReservedResource
NvAPI_D3D12_EmitRaytracingOpacityMicromapArrayPostbuildInfo
NvAPI_D3D12_EnumerateMetaCommands
NvAPI_D3D12_ExecuteMetaCommand
NvAPI_D3D12_GetGraphicsCapabilities
NvAPI_D3D12_GetNeedsAppFPBlendClamping
NvAPI_D3D12_GetRaytracingCaps
NvAPI_D3D12_InitializeMetaCommand
NvAPI_D3D12_IsFatbinPTXSupported
NvAPI_D3D12_IsNvShaderExtnOpCodeSupported
NvAPI_D3D12_NotifyOutOfBandCommandQueue
NvAPI_D3D12_QueryCpuVisibleVidmem
NvAPI_D3D12_QueryModifiedWSupport
NvAPI_D3D12_QueryPresentBarrierSupport
NvAPI_D3D12_QuerySinglePassStereoSupport
NvAPI_D3D12_RegisterPresentBarrierResources
NvAPI_D3D12_ReservedResourceGetDesc
NvAPI_D3D12_ResourceAliasingBarrier
NvAPI_D3D12_SetAsyncFrameMarker
NvAPI_D3D12_SetCreatePipelineStateOptions
NvAPI_D3D12_SetDepthBoundsTestValues
NvAPI_D3D12_SetModifiedWMode
NvAPI_D3D12_SetNvShaderExtnSlotSpace
NvAPI_D3D12_SetNvShaderExtnSlotSpaceLocalThread
NvAPI_D3D12_SetSinglePassStereoMode
NvAPI_D3D12_UpdateTileMappings
NvAPI_D3D1x_BindSwapBarrier
NvAPI_D3D1x_DisableShaderDiskCache
NvAPI_D3D1x_GetGraphicsCapabilities
NvAPI_D3D1x_JoinSwapGroup
NvAPI_D3D1x_Present
NvAPI_D3D1x_QueryFrameCount
NvAPI_D3D1x_QueryMaxSwapGroup
NvAPI_D3D1x_QuerySwapGroup
NvAPI_D3D1x_ResetFrameCount
NvAPI_D3D_BeginResourceRendering
NvAPI_D3D_EndResourceRendering
NvAPI_D3D_GetCurrentSLIState
NvAPI_D3D_GetLatency
NvAPI_D3D_GetObjectHandleForResource
NvAPI_D3D_GetSleepStatus
NvAPI_D3D_ImplicitSLIControl
NvAPI_D3D_InitializeSMPAssist
NvAPI_D3D_IsGSyncActive
NvAPI_D3D_IsGSyncCapable
NvAPI_D3D_QueryModifiedWSupport
NvAPI_D3D_QueryMultiViewSupport
NvAPI_D3D_QuerySMPAssistSupport
NvAPI_D3D_QuerySinglePassStereoSupport
NvAPI_D3D_RegisterDevice
NvAPI_D3D_SetFPSIndicatorState
NvAPI_D3D_SetLatencyMarker
NvAPI_D3D_SetModifiedWMode
NvAPI_D3D_SetMultiViewMode
NvAPI_D3D_SetReflexSync
NvAPI_D3D_SetResourceHint
NvAPI_D3D_SetSinglePassStereoMode
NvAPI_D3D_SetSleepMode
NvAPI_D3D_SetVerticalSyncMode
NvAPI_D3D_Sleep
NvAPI_DestroyPresentBarrierClient
NvAPI_JoinPresentBarrier
NvAPI_LeavePresentBarrier
NvAPI_QueryPresentBarrierFrameStatistics
NvAPI_DISP_AcquireDedicatedDisplay
NvAPI_DISP_GetNvManagedDedicatedDisplays
NvAPI_DISP_ReleaseDedicatedDisplay
NvAPI_OGL_ExpertModeDefaultsGet
NvAPI_OGL_ExpertModeDefaultsSet
NvAPI_OGL_ExpertModeGet
NvAPI_OGL_ExpertModeSet
Unsupported Captures#
Nsight Graphics maintains a list of the unsupported functions or operations that are used by the application. If an unsupported operation is encountered, an unsupported capture is reported. This unsupported capture guards against crashes or incorrect results coming from known limitations.
However, in some cases these unsupported operations might not impact any analysis that follows. Accordingly, after warning about the risks of an unsupported capture, Nsight Graphics offers the opportunity to proceed despite this warning. If you proceed, Nsight Graphics continues into capture on a best-effort basis.
If you determine that this unsupported operation is innocuous, and you wish to turn it off completely, you may suppress this warning via the Ignore Incompatibilities option. Note that this prevents you from being notified of future incompatibilities, so please use with caution.
Update Notification#
Nsight Graphics can check for a new version and notify the user of any updates. There are 2 options available for controlling this feature, found in the Environment tab of the Tools > Options view.
By default, Nsight Graphics checks for updates every time the app is started. This can be changed by selecting “No” for the “Check for updates at startup” option. With this option disabled, Nsight Graphics still checks for updates every 3 days.
Update notifications can be completely disabled by setting the “Show version update notifications” value to “No”.
If the automatic checking feature is disabled, the user can still check for updates by selecting the Help > Check for updates… menu option.
Microsoft Visual Studio Integration#
NVIDIA Nsight Integration is a Visual Studio extension that allows you to access the power of Nsight Graphics from within Visual Studio.
When Nsight Graphics is installed along with NVIDIA Nsight Integration, Nsight Graphics activities appear under the Nsight menu in the Visual Studio menu bar. These activities launch Nsight Graphics with the current project settings and executable, allowing you to reuse all of the settings without manually copying any setting over. You can even set keybindings to launch sessions with a specified Nsight Graphics activity. When you use multiple Nsight tools, such as Nsight Systems or Nsight Compute, you see independent commands for each of them, greatly simplifying your workflow.
For more information about using Nsight Graphics from within Visual Studio, please visit: